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This direction would've been useful in [[Diablo 2]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo 3]], or else this skill seems useless.
'''Previous Versions:'''
* [[Weapon Mastery]]
* [[Magic Weapon (BlizzCon 2008)]]
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''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention* [[Magic Weapon (BlizzCon 2008)|Magic Weapon]] -- Original page.''-->
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
skill page consistency
'''Magic Weapon''' is a [[Wizard]] Tier 6 [[Wizard skills|skill]] unlocked for the at [[Wizardclvl|level]] at level 20, making your her weapon [[magic]]al and increasing damage.
|ranks= 5
|user= Wizard
|tree= ConjuringTier 6
|description= Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
|type= Self [[buff]]
|effect= Self
|school= Unknown
|resource= Mana[[Arcane Power]]
|cost= 10
|cast-time= Instant
}}
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
==Skill Design==
This [[skill ]] is clearly designed to enable a [[Wizard ]] to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent spell use, it may be a viable build. This direction would've been useful in [[Diablo II]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo III]], or else this skill seems useless.
==Skill Rank Table==
* '''Rank 1:''' Adds 25-35 damage for 120 seconds.Only Rank 1 is currently known.
==[[Synergies]]==
Maxing out the [[Weapon Master]] trait is essential for any Wizard using this skill and playing as a Battle-mage.
[[Blur]], a trait that reduces damage taken from melee attacks, would also be helpful.
==Runestone [[Rune|Skill Rune]] Effects==No * None known [[runestone]] effects for this skill.
==Development==
'''Magic Weapon ''' was first shown at [[BlizzCon 2008]], when the [[Wizard]] debuted. Back then, it was a Tier V skill in the [[Conjuring Skill Tree]]. Together with spells like the VERY similar [[Weapon Mastery]] (gone), [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee]]. While the [[BlizzCon 2008]] skills had several [[melee]]-related skills, most of those disappeared with the new [[BlizzCon 2009]] build.
Magic Weapon was also shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
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==Media==
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://wwwdiablo.diiiincgamers.netcom/gallery/ Diablo 3 screenshots and pictures]* [http://wwwdiablo.diiiincgamers.netcom/gallery/showgallerysearch.php?keywords=Magic+Weapon&cat=all&six=10&y=8 '''Magic+Weapon Magic Weapon-''' specific gallery contents]-->
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==Related Articles==
==References==
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
{{Slave navbox Diablo III|Wizard}}