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Mass Confusion

12 bytes added, 00:33, 6 February 2011
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skill page consistency
'''Mass Confusion''' is a [[Witch Doctor]] Tier Six 6 [[Witch Doctor skills|skill]]unlocked at [[clvl|character level]] 20. It confuses enemies, causing them to fight for the Witch Doctor for a limited time.
==Background==
|ranks= 5
|user= Witch Doctor
|tree= SpiritTier 6
|description= Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
|type= Debuff
|quantity= Duration
|effect= Circular AoE
|school= [[Magical]]|resource= [[Mana]]
|cost= 12 mana
|cast-time= Unknown
|synergies= Unknown
}}
The Witch Doctor gets into the mind of his enemies, making it hard to differentiate between friend and foe. Confused monsters will fight on the side of the heroes, for a limited time. 
==Skill Design==
A very good [[skill ]] against tough mobs, making them fight with each other whilst you take the Witch Doctor takes care of them from afar. However, it is unknown if there will be specific mobs who are immune to this skill, but we do know bosses won't be affected. Furthermore, it can be possible to convert a powerful creature to take care of the smaller yet still dangerous minions, ones that you the Witch Doctor cannot take care of yourselfhimself
==Skill Rank Table==
Stats as listed * '''Rank 1:''' Induce paranoia in Blizzcon 2009 demo buildenemies, causing some to fight for the Witch Doctor for 6 seconds. Cost: 12 mana.* '''Rank 2:''' Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. Cost: 12 mana. May differ (A)* '''Rank 3:''' Induce paranoia in enemies, causing some to fight for the final gameWitch Doctor for 8 seconds. Cost: 12 mana. (A)* '''Rank 4:''' Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. Cost: 12 mana. (A)* '''Rank 5:''' Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. Cost: 12 mana.(A)
*Rank: 1/5**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 6 seconds.**Mana Cost: 12 mana*Rank: 2/5**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 7 seconds. (A)**Mana Cost: 12 mana*Rank: 3/5**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 8 seconds. (A)**Mana Cost: 12 mana*Rank: 4/5**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 9 seconds. (A)**Mana Cost: 12 mana*Rank: 5/5**Induce paranoia in enemies, causing some to fight for the Witch Doctor for 10 seconds. (A)**Mana Cost: 12 mana= Assumed
[[Image:Skill witchdoctor massconfusion.png|thumb|right|We have free health care and cookies]]
(legend (A) = Assumed)
==Synergies==
No [[Witch Doctor traits]] seem to directly affect Mass Confusion.
==[[Synergies]]==
* None known.
 
 
 
==[[Rune|Skill Rune]] Effects==
* None known.
==Runestone Effects==
No [[runestone]] effects are known for Mass Confusion.
==Development==
'''Mass Confusion'' ' was introduced in the [[WWI 2008]] demo and has been seen in the skill listing at Blizzcon [[BlizzCon 2008]], [[BlizzCon 2009|2009]], and [[BlizzCon 2010|2010]]. The description has remained largely unchanged all that time. 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Mass+Confusion Mass Confusion-specific gallery contents]
 
==References==
* [http://www.diii.net/blog/comments/full-witch-doctor-skills/ Full Witch Doctor Skill Trees and Stats]
 
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