Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Chest Armor

965 bytes added, 14:44, 5 February 2011
no edit summary
Though we are far from receiving a full list of the types of armor in the game, a few tidbits have been revealed.
 
* There are no attribute requirements (such as [[strength]] or [[dexterity]]) to equip items in Diablo II. Clvl and class restrictions seem to be the only requirements, which means all characters can use all types of items, with only the stats and other modifiers constraining their choice.
* Armor in Diablo III is fitted into [[gear sets]]; suits of equipment of the same item level that create a complimentary look when all worn at once.
* All armor in the game looks unique for each class. The same boots or gloves or helm on each class will look unique to that class; no piece of [[Barbarian]] armor is identical to, for instance, a piece of [[Witch Doctor]] or [[Demon Hunter]] armor.
 
* There are no [[exceptional]] or [[elite]] armor or weapon item types in Diablo III. These were found in Diablo II, where the same equipment graphic was reused for a 2nd and 3rd quality level, which resulted in high level characters wearing a type of leather armor with much higher defense than heavy plate mail.
** In Diablo III the 18 types of [[gear set]] mark a progression throughout the entire game, with the highest levels (by item level and quality) only found late in Hell difficulty.
** This means that high level characters will likely have some uniformity of appearance, at least in terms of all wearing (or aspiring to wear) what looks to be "heavy" armor.