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Life per Kill

174 bytes added, 13:48, 5 February 2011
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A common magical [[modifier]] found on [[weapons ]] in Diablo III, '''Life After Each Kill''' grants the player X hit points per monster slaughtered.
Leech Life [[leech]] will not be found in Diablo III; not at all, or else very rarely. In its absence, properties like LAEK will likely be quite usefulto supplement the primary source of hit point recover, [[health globes]].
ItWhile LAEK sounds very useful, it's not clear how this one it will work for melee characters. After all, this bonus overlaps with that granted by help much when life is needed most; during [[health orbsboss]], battles. Big bosses will drop health globes at set intervals in that both will help refill your their lifeloss, enabling characters to stay alive. LAEK though, but only after helps when a battle ends. That's nicemonster is slain, but the danger will come from potentially dying during a long battle with a tough enemy; LAEK seems like making it would be useless against [[bosses]]single large targets, which seems to limit the value of this modifier.
* Return to the [[Reference]] page for more game term definitions.
[[File:Item-gamescon2010-wrist-spade.jpg|frame|center|Rare [[crafted]] [[fist]] [[weapon]] with +3 LAEK.]]