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Haunt

315 bytes removed, 00:32, 5 February 2011
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skill page consistency
'''Haunt''' is a [[Witch Doctor]] Tier Two 2 [[Witch Doctor skills|skill]]unlocked at [[clvl|character level]] 3. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy. 
|quantity= Duration
|effect= Line
|school= [[Magical]]|resource= [[Mana]]|cost= 12 mana
|cast-time= Unknown
|cooldown= Unknown
}}
The Witch Doctor calls forth a malevolent spirit that deals damage to anything it possesses.
 
==Skill Design==
This skill seems a pretty standard DoT spell, albeit being weak and working somewhat like a summon spell. However, if combined with other DoT effects, can cause the enemy to die rather quickly, as compared to casting [[Skull of Flame]] constantly to take out an enemy. It seems to last for quite a while when it finds an enemy, and multiplication should not be underestimated. Also, this skill doesn't seem to work like other summoning spells, as the spirit will vanish if no enemy is found.
 
A fan complained about the look of this skill, based on hardly being able to see it in a gameplay movie, and got a reply, in which Bashiok quoted one of the skill designers, [[Julian Love]], in September 2010:[http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/]
Despite this commentary, we've still never had a good look at the skill. If anyone saw or used it at Blizzcon 2010, where it was available in the First Tier, they didn't make any public comment on the graphics.
 
 
==Skill Rank Table==
Values as of Blizzcon 2009. There will be changes in the final game.*'''Rank1: 1/5**''' A Spirit invades the enemy's bodies of your enemies dealing 1.0 damage per second. The spirit lasts , lasting up to 6 seconds. The spirit lasts longer when inhabiting a host than when roaming free. **Mana Cost: 12 mana.*'''Rank2: 2/5**''' A Spirit invades the enemy's bodies of your enemies dealing 1.5 damage per second. The spirit lasts , lasting up to 7 seconds. The spirit lasts longer when inhabiting a host than when roaming freeCost: 12 mana. (A)**Mana Cost: 12 mana*'''Rank3: 3/5**''' A Spirit invades the enemy's bodies of your enemies dealing 2.0 damage per second. The spirit lasts , lasting up to 8 seconds. The spirit lasts longer when inhabiting a host than when roaming freeCost: 12 mana. (A)**Mana Cost: 12 mana*'''Rank4: 4/5**''' A Spirit invades the enemy's bodies of your enemies dealing 2.5 damage per second. The spirit lasts , lasting up to 9 seconds. The spirit lasts longer when inhabiting a host than when roaming freeCost: 12 mana. (A)**Mana Cost: 12 mana*'''Rank5: 5/5**''' A Spirit invades the enemy's bodies of your enemies dealing 3.0 damage per second. The spirit lasts , lasting up to 10 seconds. The spirit lasts longer when inhabiting a host than when roaming free. (A)**Mana Cost: 12 mana(legend . (A) = Assumed)
(A) = Assumed
  ==[[Synergies]]==
Though there are [[Witch Doctor traits]] that provide various across the board boosts to damage and casting speed, none are specifically aimed at improving Haunt.
==Runestone [[Rune|Rune Skills]] Effects==No * None known.   ==Development==Haunt was first seen at [[runestoneBlizzCon 2009]] effects for Haunt are , where it was a Tier 1 skill. By 2010, it had been moved to Tier 2, but no known[[BlizzCon 2010]] reports mention using it.
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Haunt have been seen:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
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