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Revenge

290 bytes removed, 00:52, 31 January 2011
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skill page consistancy
'''Revenge''' is a Tier III 3 [[Barbarian_skill|skill]] from unlocked for the [[Barbarian]]'s at [[Juggernaut Skill TreeClvl|character level]]6, which hits all enemies in an [[AoE]] around the Barbarian and [[heal]] s him. Only usable if youthe Barbarian've s been hit.
|quantity= % of weapon dmg.
|effect= Circular [[AoE]]
|school= [[Physical]]|resource= [[Fury]]|cost= FreeUnknown
|cast-time= None
|cooldown= None
==Skill Design==
Revenge is a good [[skill ]] to heal up when swarmed, as when surrounded by [[monster]]s, the chances of Revenge being usable becomes quite high. The amount healed is in percentages, so hitting 5 enemies will give you 10% of your total health at rank 1. The damage is also good with 150% of a very damaging yet slow weapon will make this skill useful to cause some havoc and heal up.  
==Skill Rank Table==
*'''Rank 1:''' Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.*'''Rank 2:''' Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (legend A)*'''Rank 3:''' Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A) = Assumed*'''Rank 4:''' Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)*'''Rank 5:''' Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)
*Rank: 1/5** Revenge has 10% chance to be usable when hit by an enemy. Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.**Fury Cost: Unknown *Rank: 2/5** Revenge has 15% chance to be usable when hit by an enemy. Smash the ground dealing 120% weapon damage to all nearby monsters. You gain 3% of your maximum health for each enemy hit. (A)**Fury Cost: Unknown*Rank: 3/5** Revenge has 20% chance to be usable when hit by an enemy. Smash the ground dealing 130% weapon damage to all nearby monsters. You gain 4% of your maximum health for each enemy hit. (A)**Fury Cost: Unknown*Rank: 4/5** Revenge has 25% chance to be usable when hit by an enemy. Smash the ground dealing 140% weapon damage to all nearby monsters. You gain 5% of your maximum health for each enemy hit. (A)**Fury Cost: Unknown*Rank: 5/5** Revenge has 30% chance to be usable when hit by an enemy. Smash the ground dealing 150% weapon damage to all nearby monsters. You gain 6% of your maximum health for each enemy hit. (A)**Fury Cost: Unknown= Assumed
==Trait [[Synergies=====Skill Synergies=]]==* [[Taunt]]: When there are enemies that keep their distance from you, this skill comes in handy if combined with Revenge, as you can taunt enemies that would normally flee, [[Fallen]] for example, and use revenge when it procsNone known.
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