Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Vitality

892 bytes added, 02:49, 28 January 2011
per core attribute changes
{{stub|Vitality is one of the core [[attributes]] for [[characters]] in [[Diablo III]]. It governs the other attribute pages amount of [[life]] your character has.  All attributes have changed since their original conception. [[Bashiok]] made an announcement[http://forums.battle.net/thread.html?topicId=27795769376&pageNo=1&sid=3000#0]about these changes on the Battle.net forums on December 20, 2010: <blockquote>'''Vitality: Increases health'''<br>- And it's staying that way!<br>- This stat has no secondary effect (seeing the pattern here?).</blockquote> More details on exactly how vitality will work in Diablo III are not been created yetknown.* Read more about the effects and bonuses of {{iw|vitality Vitality}}as it exists in Diablo II.  ===History===Originally, vitality governed the amount of [[life]] your character has and how fast its [[mana]] regenerated. '''1 point of Vitality gave:''' (based on [[classes|class]])*+x [[Life]]*[[Mana]] Regeneration of +x per second
[[category:basics]]
[[category:character]]
[[category:attributes]]
51
edits