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Death

745 bytes added, 03:30, 27 January 2011
Death Penalties
::''"We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penalties for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of detriment... We do not currently have a [[durability]] loss (to equipment), but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.''
 
 
===No Gold Loss on Death===
 
Players will not lose gold when they die, since the team doesn't feel this is a necessary or useful [[gold sink]]. Bashiok commented on it in October 2010:<ref>[http://diablo.incgamers.com/blog/comments/blue-no-death-penalties-required-in-d3/ Bashiok forum post] - B.net forums, October 25, 2010</ref>
 
<blue>You lost gold when you died in Diablo II and it was still worthless. Losing gold on death isn’t a necessary sink to make it worth something. Balancing gains and expenditures properly will make it worth something.<br>
 
 
That said, I don’t think we’ve made any final determinations on death penalties. Though I wouldn’t expect it to take anything away from the player. Gold, experience, etc.</blue>
[[Hardcore]] characters, naturally, still suffer the ultimate penalty upon death.