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→September 2010
{{blz}} September 21, 2010 -- Bashiok [http://diablo.incgamers.com/blog/comments/diablo-iiis-maximum-level-announced-60/ announces the max level in Diablo III] is 60 and shares some of the rationale behind the decision.
{{blz}} September 18, 2010 -- [http://diablo.incgamers.com/blog/comments/runestones-deserve-more-respecs/ Bashiok engages a long debate] about respecs and replayability in D2 and D3. {{blz}} September 18, 2010 -- [http://diablo.incgamers.com/blog/comments/diablo-3-has-no-passive-skills/ Bashiok drops a bombshell] and essentially tells the community reveals that the team has done away with [[passive skills]] are out of the Diablo III [[skill trees]]. (Not until Blizzcon were [[traits]] explained.)
{{oth}} September 10, 2010 -- Blizzard updates the [[Diablo III]] page with [http://diablo.incgamers.com/blog/comments/blizzards-new-health-globes-page/ information about the new health system].
{{blz}} September 9, 2010 -- [http://diablo.incgamers.com/blog/comments/combat-and-relaxed-character-stances/ All characters will have] relaxed stances in town; the Monk's aggressive one in a recent video was just a [[WiP]].
{{blz}} September 8, 2010 -- Bashiok [http://diablo.incgamers.com/blog/comments/more-changes-to-runestones/ sprinkles some information about new rune effects] and Flux relays an "unofficial" conversation with Bashiok regarding the recent skill [[rune]] changes.
{{com}} September 7, 2010 -- [http://diablo.incgamers.com/blog/comments/great-art-vs.-screenshots-a-case-study/ Comparing video game graphics to works of art]; the more realistic ones are not the most popular or ageless. Hence Blizzard's stylized artistic approach, as exemplified by Diablo III.
{{blz}} September 4, 2010 -- [http://diablo.incgamers.com/blog/comments/haunt-grows-ghostlier/ Haunt grows ghostlier]. Bashiok offers another graphical update about a skill we've never really seen.
{{blz}} September 3, 2010 -- [http://diablo.incgamers.com/blog/comments/blue-post-on-weapon-specific-skills/ Bashiok on weapon options], dual-wielding vs. two-handed vs. one-handed weapon options.
==August 2010==