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Added IGN developer profile and answers to two questions from it
Before coming to [[Blizzard entertainment|Blizzard]], Kevin worked for RPG juggernaut BioWare. He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.<ref>Interview. [http://jade.bioware.com/game_info/labour_of_love.html Jade Empire: A Labour of Love].</ref>
In 2000, IGN conducted an developer profile of Kevin when he was working an '''Co-Lead Designer''' on ''Baldur's Gate II: Shadows of Amn''.<ref>[http://rpgvaultarchive.ign.com/features/profiles/kmartens.shtml IGN Developer Profile: Kevin Martens].</ref> In it, he comments on his background and interests: :'''IGN''': Please summarize your professional background. How and when did you get into the games industry, and has making games lived up to your expectations? :'''Kevin''': My background is a whole lot of years as a Dungeon Master and a writer. I've made several games at home with a few friends. I got into the gaming industry as a Writer/Designer at BioWare in September of 1998, to work on Baldur's Gate and Tales of the Sword Coast. Making games has proven to be a fun and challenging job. <br>:'''IGN''': What kind of gaming background do you bring to this job? When and how did you become interested in games? :'''Kevin''': I started being a gamer when I first had access to Pong and Pitfall II on my aunt and uncle's Atari. I played Coleco Vision, Intellivision, and arcade games on a regular basis. My obsession with computer games began when I picked up Wizardry: Proving Grounds of the Mad Overlord for the Apple II computer system. O Glorious Monochrome! This was quickly followed with Ultima III and IV, Conan the Barbarian, Return of Heracles, Moon Patrol, and Karateka. I bought a Nintendo and a copy of Final Fantasy - my favorite game of my Nintendo years. I bought a Genesis and copies of Phantasy Star I, II, and Genghis Khan. With my purchase of an IBM-PC, I picked up Sopwith, Ancient Art of War, Hero's Quest which later became Quest for Glory, and Pirates. I've been playing primarily PC games ever since. ===Interviews=About==Kevin has not been an overly public figure, but [[Diii.net|Diablo: IncGamers]] did caught catch up with him and Julian Love during [[BlizzCon 2009]] for an interview. <ref>[http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Blizzcon Interview: Julian Love and Kevin Martens]. 2009-08-24.</ref> They discussed the [[Monk]], randomness, [[boss]]es, [[act]]s and much more.
==Game Credits/Experience==