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'''Kevin MartenMartens''' is the Lead Content Artist of the [[D3 Team]], and a [[Blizzard entertainment|Blizzard]] employee.
==Background==
Before coming to [[Blizzard entertainment|Blizzard]], Kevin worked for RPG juggernaut BioWare. He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.<ref>[http://jade.bioware.com/game_info/labour_of_love.html Labour of Love].</ref>
==About==
Kevin has not been an overly public figure, but [[Diii.net|Diablo: IncGamers]] did caught up with him and Julian Love during [[BlizzCon 2009]] for an interview. <ref>[http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/Exclusive Blizzcon Interview: Julian Love and Kevin Martens] . 2009-08-24.</ref> They discussed the [[Monk]], randomness, [[boss]]es, [[act]]s and much more.
==Game Credits==
*1999 - ''Baldur's Gate: Tales of the Sword Coast'', BioWare, '''Senior Designer'''
*2000 - ''Baldur's Gate II: Shadows of Amn'', BioWare, '''Co-Lead Designer'''
*2000 - ''MDK2'', BioWare, '''Story Development'''
*2001 - ''Baldur's Gate II: Throne of Bhaal'', BioWare, '''Lead Designer'''
*2002 - ''Neverwinter Nights'', BioWare, '''Senior Designer'''
*2003 - ''Star Wars: Knights of the Old Republic'', BioWare, Special thanks
*2005 - ''Jade Empire'', BioWare, '''Lead Designer'''
*2007 - ''Mass Effect'', BioWare, '''Additional Design'''
*2009 - ''Dragon Age: Origins'', BioWare, '''Senior Design Consultant'''
==References==