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Inventory

1,448 bytes added, 22:11, 8 January 2011
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This is intentionally, as the developers of Diablo 3 have included numerous features to make regular town returns unnecessary. Salvaging, [[Artisans]] who work on projects while the character is not in town, the [[Scroll of Wealth]], the removal of [[Town Portals]], and more. Once you enter the dungeons in Diablo III, you are intended to stay there for some time.
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==Inventory Layout==
[[Charm]]s are stored in the [[Talisman]], the function of which was revealed at Blizzcon 2010.
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===Adapting Icons===
[[File:Armor-sets-comparison.jpg|200px500px|thumb|comparison of the same set on wiz and barb]]
Blizzcon 2010 revealed that item icons in the inventory (as well as displayed on the paper doll ) adapt to the looks of the item when equipped by the character itself. It was already known that the same item displays differently when worn by e.g. a [[wizard ]] or a [[barbarian]]. [[Blizzcon 2010]]'s D3 Panel showed how one armor set worn by both classes had totally different icons according to the looks of the set on each of the classes. [[Christian Lichtner]] explains the improvement during the [[Crafting_Sanctuary_Panel_Blizzcon_2010|Crafting Sanctuary panel]] at Blizzcon 2010 in the transcript below (also, see image to the right): ::'''[[Christian Lichtner]]:''' Of course, what's all this epic armor without epic icons?::'''[[Mike Nicholson|Mike, "The UI Guy"]]:''' Nothing! Nothing!::'''Christian Lichtner:''' Yes. <laughs>. Mike does our icons. So, what you can see here is the icons actually match, obviously, the 3D model. As you put your icons on the [[paper doll]], it will show up on the 3D model [to the left]. What's nice about this, too, is the different looks for the armor sets actually match across the classes. What I mean by this: this is the exact same armor set on the [[wizard]] as it is on the [[Barbarian|barb]]. And, on the barb, we can see the icons matching the barb set. And, on the wizard, it matches the wizard set. It's very nice, because there is no disconnection between putting the armor on the character and what it actually ends up looking like on the character. That's another improvement we did over [[Diablo 2]], and we sort of pushed the envelope a little further on [[Diablo 3]]. <div style="clear:both;"></div>
==Stash==
==Development==
 
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[[File:Inv-small-bag.jpg|frame|Early bag system.]]
[[Image:Inventory-gamescon09a.jpg|frame|Inventory from August 2009.]]
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During [[WWI 2008]] and [[BlizzCon 2008]], the inventory was similar to that of [[World of WarCraft]], with one slot for each item, and a possibility to expand the inventory space by adding up to four bags to your character. Smaller items also stacked up to five in a stack in order to save space. It started with 12 slots, but could progressively be upgraded to 30 slots.
::'''[[Mike Nicholson|Mike]]:''' Well one of the biggest things involved in Diablo are items, right? We’ve experimented with a few things and one of the big things that everyone liked from Diablo, as an entity, were the large objects right. While it was more efficient to go with a WoW style one size fits all icon, which is what most people have seen, we really wanted to see what we could do and so we went back and reevaluated the system and we’ve decided split it into large and small objects.
[[Image:Inventory-gamescon09a.jpg|frame|Inventory from August 2009.]]
That brings up the question of Tetris inventory all over again, and a lot of people are opposed to that, some people like it, some people don’t. So what we did we ended up tabbing the inventory, so now you have your large items, and then you have a tab for small items, and there’s a third tab for quest items. That way all the items can coexist nicely with each other without the frustration, which w as one of the complaints about the old system is the frustration in trying to fit everything into your pack.
::'''Mike: '''Oh yeah, very much so.
 
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==Gallery==
Image:D3-Inventory4.jpg|Alternate view.
Image:D3-Inventory5.jpg|Pouch view and more.
Image:Armor-sets-comparison.jpg|Item icons match 3D model.
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