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In early builds of Diablo III there were also [[Mana Globe]]s, but these were removed in mid-2009, and Health Globes now provide [[mana]] bonuses to characters using mana.
The official Diablo III website includes a flavorful explanation of the [http://us.blizzard.com/diablo3/world/systems/health.xml health system].
==Why they They Exist==
[[Image:Health Orb2.jpg|left|thumb|One health orb in the middle of a fray. [http://www.diii.net/gallery/showphoto.php?photo=1368&cat=546&size=big Full picture].]]
While there isn't a given reason in the lore (yet) for these power-ups floating in mid air like an arcade game, the reason for their existence in the gameplay is to increase speed of gameplay without relying so heavily on [[potion]]s. The development team wanted to keep Diablo III fast paced and filled with action, not waiting idle idly for [[health]] or [[mana]] to regenerate. [[Jay Wilson]] also said that they wanted to change the old potion-based combat, (where potions were basically were extra extensions of your health and mana to your pools, they wanted it ) to be a system that encouraged a more interactivetactical play style.<div style="clear:both;"></div>
==Game Mechanics==
The [[drop rate]] is quite low, but with the amount sheer number of monsters coming at players, there should rarely be a lack of orbs, . If health orb drops become few and when they are far between, there is always [[potion|health potions]] can still be used. However, health potionshave a significant [[Cooldown|cooldown period]] between uses. Additional tweaks have also been promised.
Health orbs heal globes restore health on a % percentage basis; if they . If the globe is meant to fill say, 25% of a character's hit points, then a Barbarian would get recover more actual health (in absolute terms) from one than a Witch Doctorwould. Regardless, even though both would see their health globe fill the same relative amount.
===Drop Rates===
During an [http://www.gamereactor.eu/grtv/?id=2936 interview] with Gamereactor (@2:45) at GC2008, [[Jay Wilson]] said stated that they were on [intend for health globes to drop at about a 25-35% frequency. He also added that health globe drops would not affect treasure/loot drops.<ref>{{cite web |url=http://www.gamereactor.eu/grtv/?id=2936 about 25|title=GC08 Diablo III Interview |author=Gamereactor |date=2008-09-35%].02}}</ref>
===Boss Battles===
During [[Boss]] battles, or battles with [[rare]]s and [[champion]]s, [[Jay Wilson]] said "they would drop health globes at percentages of their health. Rares in particular are almost guaranteed to drop about every 25%."[<ref>{{cite web |url=http://uk.pc.ign.com/articles/101/1017305p2.html]|title=BlizzCon 09: Diablo III Q&A |author=Jeff Haynes and Gerald Villoria |date=2009-08-23}}</ref>
==Appearance==
[[Image:newhealthglobe.png|thumb|right|A new globe as seen in the Wizard gameplay trailer.]]
In the [[BlizzCon 2008]] build, the health globes had changed slightly, getting some experienced a slight visual change. Some sort of ornamental graphic on the top and bottom, of the globes (like a small golden crown) were added.
==Health Globes and Mana==
In the [[GamesCom 2009 demo]], [[Mana Globe]]s have been removed. At the end of one video, the [[Wizard]] regains a large amount of [[mana]] by picking up a Health Globe. This is because they now get Mana mana - as well as Health health - from Health Globes if they invested in [[Stability Control]].
[[Witch Doctor]]s also receive mana benefits from health globes, if they have invested into various of their in certain mana+ recovery skills.
==Development==
The first Health Globe was shown at [[WWI 2008]] with the announcement of [[Diablo III]] and the [[Barbarian]]/[[Witch Doctor]]. It was originally just a read floating red "blob" floating, but had has since received a graphics update by (as of [[BlizzCon 2008|BlizzCon later in the year]] ) with a little golden crown on the top and endbottom.
By [[BlizzCon 2009]], the mechanics of the globe had been changed slightly as well (with the disappearance of [[Mana Globe]]s). In the [BlizzCon 2009] build, now giving health globes gave [[mana]] to [[Wizard]]s using the [[Stability Control]] skill. [[Stability Control]] was removed from the game prior to Blizzcon 2010.
In January 2010, the Wizard got a confirmed new [[resource pool]] known only as [[instability]].<ref>{{cite web |url=http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/], the Wizard got a confirmed new |title=Monk Mana Resource System Progressing |author=[[resource poolFlux]] known only as |date=2010-01-05}}</ref> [[instabilityInstability]], which has since been removed, but the and replaced with [[Arcane Power]]. The [[Witch Doctor]] , however, might still be able to benefit from Health Globes when recuperating mana.
==Related ArticlesReferences==* [[Stability Control]]<references/>
:Additional resources:==References==* [http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/ Monk Mana Resource System Progressing]* [http://www.diii.net/n/688738/bashiok-on-health-orbs-and-pvp Bashiok on Health Orbs and PvP]* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]* [http://uk.pc.ign.com/articles/101/1017305p2.html IGN: Globes and Boss Battles]* [http://www.gamereactor.eu/grtv/?id=2936 Droprate about 25-35%]* [[GamesCom 2009 demo]]::* [[Wizard Gameplay Blizzcon 2008]]