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Object

781 bytes added, 02:19, 7 January 2011
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[[Image:Mon-ghostly-orb.jpg|thumbleft|[[Wraith[Ghostly Orb]]-generator called s generate [[Ghostly OrbWraith]]s.]]'''Object''' is not one of the three classifications of [[monster]]s in [[Diablo II]]. All monsters belong to one of the classifications in Diablo II, and certain spells or [[item]]s are more effective against different types of monsters.
'''Objects''' are enemies, but not really [[monster]]s. Objects include things like traps, barricades, sarcophagi, blood pits, torture machines, monster generators, and many more. Most objects act as monster generators, creating new enemies all at once or in a steady stream over time. Such objects can usually be destroyed, ending the flow of new enemies.
It's not known if these classifications will return in [[Diablo III]], but we're using it since it's a convenient way to sort things, until official information is released.
 
 
The classifications of monsters we use in [[Diablo III]] are:
* [[Beasts]] ([[:Category:Beasts|category]]) - Feral, unintelligent enemies. (Called "Animals" in Diablo II.)
* [[Demon]]s ([[:Category:Demons|category]]) - Mostly Sinister, sentient monsters from [[Hell]].
* [[Undead]] ([[:Category:Undead|category]]) - Varying types of re-animated corpses, mostly from humans.
For a full list of Objects, check out the '''[[:Category:Objects|Objects Category]]'''. You can also go to the Diablo 2 Wiki to the find '''{{iw|Category:Objects Diablo 2 Objects}}'''.
'''Objects''' are enemies, but not really [[monster]]s. Objects include things like traps, barricades, monster generators, and more. We have yet to see many more type of "Object" typ enemies in the game.
==Treasure Chests==
For a full list The game developers also use the term "objects" to refer to treasure chests, barrels, crates, dead bodies, and other [[clickables]]. These are objects that players can interact with by clicking them, potentially turning up gold or items. Every map has hundreds of manually-set locations for these sorts of objects to appear. Objectswill not appear in all those locations each game, check out but in some percentage of them. This lets the chests and other clickables vary between games, but doesn'''t put them into truly random locations, such as where they might be inaccessible, or block a hallway. This system was described in the [[:Category:ObjectsCrafting Sanctuary Panel Blizzcon 2010|Objects CategoryCrafting Sanctuary panel]]'''. You can also go to the Diablo 2 Wiki to at Blizzcon 2010, where the find '''{{iw|Category:Objects Diablo 2 Objects}}'''image below was taken from.
[[File:Object-treasure-distribution1.jpg|frame|center|Potential treasure "object" locations on a map.]]
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