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→Known Destructible Objects
::''"Only specific interactive objects will actually damage enemies. The falling wall, detachable chandeliers (AND MORE!). They’re specific ‘trap’ items that you can lure enemies toward and then spring on them. The little bits of physics objects that bust apart from destructables don’t cause damage. You’re in charge of doing damage - not seeing how much debris you can fling at a monster."
==Destructibles and Physics==
Jay Wilson talked about
an interview from Blizzcon 2010: [http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/]
When it comes to physics it’s almost a different question. We do have physics in the game. The [[Grenades]] we showed on the Demon Hunter are an example of that. And those work with physics. The farther away from her you aim them, the farther she’ll throw them. You can actually ping them around corners and stuff. So in that case, the physics has a real impact.
==Known Destructible Objects==
* '''Walls''' (some specific) - Damages monsters
** Pillars, posts, and supports of all types can be destroyed, causing large walls and other supporting objects to topple.
* '''Detachable chandeliers''' - Damages monsters
** Besides chandeliers, numerous other objects can be triggered to fall from overhead or off of walls, in most dungeons.
* '''Furniture''' - Sometimes have [[loot]]
** Chairs
** Book cases
** Tables
==Fan Reaction==