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Arena

859 bytes added, 20:12, 26 November 2010
Arena Matchmaking
[[Julian Love]] spoke about this in an interview from Blizzcon 2010. <ref>[http://interviews.slashdot.org/story/10/10/25/1711255/Julian-Love-Lead-Technical-Artist-for-Diablo-3 Julian Love @ Blizzcon 2010] - Slashdot. October 25, 2010</ref>
::'''Julian Love:''' <blue>We’ll have a system very similar to how StarCraft works in terms of trying to match people up fairly. Part of the reason is to avoid people saying, “I’m going to go get my level 80.” “Well, I’m going to go get my level 90.” That kind of thing happened in Diablo 2 where people would just one-up each other to the point where it was a fair fight, at which point everybody left because nobody wants to do that. It’s a lot more fun when everybody is playing together and they are much more on the same level.</blue>
 
Jay Wilson also spoke on this issue from Blizzcon: <ref>[http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/ Jay Wilson @ Blizzcon 2010] - Diablo 3 ESP. October 25, 2010</ref>
 
<blue>We’ll have matchmaking, yes. We’ve not implemented that into Diablo III yet, but we have a lot of company experience with matchmaking in World of Warcraft and Starcraft, and what we’ve found is to consider character level, and then a [hidden from the player] skill ranking. The skill ranking is usually sufficient to make good player matches, because even if there’s a vast difference in gear between the characters, that’s reflected in the skill ranking. That’s what we’ve talked about for Diablo III, at least.
 
 
And you’ll also be able to go in with organized teams, or to play alone and get slotted into a random team.</blue>
==Arena Will Focus on Diablo III's Core Game==