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Mana

102 bytes added, 07:35, 26 November 2010
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'''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s.
In Diablo III it is specifically the resource of (only) the [[Witch Doctor]]. The other classes all have their own unique [[resources]].
==Background==
Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.
==Mana Attribute==
In [[Diablo 3]], Mana will not be used by all [[class]]es. The [[Barbarian]], for instance, uses [[Fury]] instead to make more sense with the world lore and gameplay mechanics. No specific [[Attribute]] has been increasing the Mana pool of a character in the demos of [[BlizzCon 2008]] and [[BlizzCon 2009]], but [[Vitality]] increased Mana [[regeneration]].
==Witch Doctor Skills and Traits== Mana regenerates very slowly over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the [[Witch Doctor skills]] and characters who use Mana will have to rely on [[skillWitch Doctor traits]]s that enables . * Restored by: ** Regeneration over time (may be boosted by items, skills, and traits).** Picking up [[Health GlobeGlobes]] (with a specific skill).** Killing enemies with specific skills. * Spent by:** Using an Ability.** Some enemies may drain mana with their attacks. * Mana Related Skills:** [[Soul Harvest]]s --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to give back a portion general +spell damage buff. * Mana Related Traits:** [[Spirit Vessel]] -- +mana for each [[health orb]] enjoyed by the Witch Doctor.** [[Mana Regeneration]] -- Increases the mana regeneration rate.** [[Ritual of Blood]] -- Draws 50% of mana as well and any other skill at cost from health.** [[Meditation]] -- Some skills return 30% of their disposal to increase their reservesmana cost over 10 seconds. (Under construction.)** [[Spiritual Attunement]] -- Increases the Witch Doctor's maximum mana
==Development==
In All of the first gameplay video from [[WWI 2008]], the Barbarian did actually use characters have used mana as a [[place holder resource pool]]when they were first announced. The [[D3 Team]] mentioned at [[BlizzCon 2009]] that Only during the further development did their unique resources get implemented. See the various resource pages for a more detailed history of the classes will use a non-traditional evolution of each resource pool, which means the [[Monk]], [[Witch Doctor]] or [[Wizard]] might get alternate skill mechanics as wellin Diablo III.
22nd of September 2009, * [[BashiokBarbarian]] announced the Wizard will not be using traditional : [[ManaFury]], but a * [[resource pool|resourceDemon Hunter]] more specialised for the class: Unknown. * [http[Monk]]://www.diii.net/blog/comments/bashiok-on-non-mana-resources-and-cinematics/[[Spirit]]. This was later confirmed on 6th of January 2010* [[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/Wizard]], when the name of the resource was released: [[InstabilityArcane Power]].
On 6th of January 2010, it was also revealed that work had begun in earnest to design the Monk's resource pool.[http://diablo.incgamers.com/blog/comments/monk-resource-system-complete/]
==Lore==
Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.
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