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Mana
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'''Mana''' is the magical energy used by [[character]]s in the [[Diablo game]]s to cast spells or use [[skill]]s.
In Diablo III it is specifically the resource of (only) the [[Witch Doctor]]. The other classes all have their own unique [[resources]].
==Witch Doctor Skills and Traits== Mana regenerates very slowly over time, and the total pool is increased by character level, item bonuses, and other factors. It is also boosted in various ways by some of the [[Witch Doctor skills]] and characters who use Mana will have to rely on [[skillWitch Doctor traits]]s that enables . * Restored by: ** Regeneration over time (may be boosted by items, skills, and traits).** Picking up [[Health GlobeGlobes]] (with a specific skill).** Killing enemies with specific skills. * Spent by:** Using an Ability.** Some enemies may drain mana with their attacks. * Mana Related Skills:** [[Soul Harvest]]s --Formerly a nova-like attack that restored mana for each enemy killed, this skill was changed to give back a portion general +spell damage buff. * Mana Related Traits:** [[Spirit Vessel]] -- +mana for each [[health orb]] enjoyed by the Witch Doctor.** [[Mana Regeneration]] -- Increases the mana regeneration rate.** [[Ritual of Blood]] -- Draws 50% of mana as well and any other skill at cost from health.** [[Meditation]] -- Some skills return 30% of their disposal to increase their reservesmana cost over 10 seconds. (Under construction.)** [[Spiritual Attunement]] -- Increases the Witch Doctor's maximum mana.
==Development==
==Lore==
Mana is what the primal arcane [[magic]]al force that pervades [[Sanctuary]] is usually called. Individuals skilled in sensing this power can channel the spiritual essence stored in their bodies through different techniques in order to accomplish great feats that they would be physically incapable of doing.
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