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Spirit

737 bytes added, 07:28, 26 November 2010
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Spirit is the [[Monk]]'s [[resource]] in Diablo III. It is generated by using [[combo skills]] and spent by using other skills.  The resource was revealed by Jay Wilson during an interview from Gamescom fully functional in the game as of Blizzcon 2010, but he gave only minimal details about it at that time. Much more and Spirit is often cited by the developers as their favorite of the various [[resources]] and the one they think is expected to be revealed at Blizzcon, in October 2010working the best.  
==Spirit==
[[Jay's comment Wilson]] revealed Spirit in an interview from Gamescom:, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/]
::'''Jay Wilson:''' The Monk has Spirit. That’s the resource we’re happiest with. He came together very quickly. His [[combo]] moves generate spirit, and that’s used for signature moves he does. He can’t do them very often. But they’re great attacks, escapes, and some are recovery moves. That one worked out really well.
From this, it sounds as if the Monk will always be able to do combo moves, but will need to do them successfully in order to enable his more powerful, single use skills.
This seems ==Spirit Skills and Traits== Spirit is built up by using combo skills, at a very generous design; there were only flat, set rate. For instance, each of the three hits that makes up [[Hands of Lightning]] added 3 Spirit to the pool, for a Clvl 9 Monk in the Blizzcon demo. The gain per combo use may be modified by other skills (, traits, and 8 total item bonuses. Here's a listing of all known [[Monk skills]]) revealed in the Blizzcon 2009 democombos, but all of which are subject to change as development continues.* [[Hands of Lightning]] --Combo that deals 3 combos were punches with substantial bonus lightning damage.* [[Long Reach]] -- Combo that strikes multiple enemies with greater than [[melee]] range.* [[Crippling Wave]] -- Combo that slows and dazes enemies.* [[Dashing Strike]] -- Combo that allows the Monk to move very destructivequickly across long distances to the enemy. (Under construction.)* [[Way of the Hundred Fists]] -- Combo that deals many powerful hits to all enemies in the vicinity.* [[Exploding Palm]] -- Combo that time bombs enemies, triggering them to explode and a player could play the Monk quite effectively using only those skillsdamage all nearby enemies upon their death. * [[Sweeping Wind]] -- Combo that hits all nearby enemies multiple times.
It seems likely Only one of the [[Monk Traits]] seen at Blizzcon 2010 listed any effect on Spirit, but the Monk's traits were still clearly a work in progress, so there may be more such options in the final game the combos will be toned down to be less destructive, making players use the other Monk skills for offense or defense.* [[True Spirit]] -- Increases Spirit regeneration.
==Visualization==
Nothing is known about how Spirit is shown displayed in the game. It will probably just be right side resource globe as a filling bulb, like health or [[mana]], but the color isn't known. Spirit was removed from the build shown in the [[Caravan]] movie from Gamescom 2010, so as not to give away the [[WiP]] surprisebillowing gas.
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[[category:basics]]