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Fury
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* ''Disambiguation: '''Diablo II Fury: ''' {{iw|Fury_(skill) Druid skill Fury}} or the {{iw|Fury_(runeword) Runeword Fury}}.''
[[Image:New Fury.JPG|frame|The Fury orbs for the Barbarian, as seen in Blizzcast episode 8.]]
'''Fury''' is a [[resource pool]] that the [[Barbarian]]'s have in place of [[Manaresource pool]] to activate powerful [[skill]]sin Diablo III. Fury is generated by dealing and taking damage, and spent when powerful skills are used. Barbarians must expend Fury in order to use their when using skills, though details but may regain as much or more than the skill cost, if it deals a lot of costs and regeneration are still under constructiondamage.
Fury was initially displayed by a bulb that filled up and was spent just like Mana. During development the bulb was changed to a "traffic light" system with 3 smaller bulbs; most skills cost one bulb to use, at that point. Eventually the "fury balls" were removed, presumably returning the resource to a single pool, like health.
Fury is built up during combat; successfully hitting and being hit by enemies fills up the Barbarian's Fury bulb, enabling him to use [[Barbarian Skills|his most Powerful Skills]], most of which cost some Fury to use. When the Barbarian is not fighting, or not hitting enemies, his Fury steadily fades away, until it drops to nothing several seconds after a battle. The resource is designed to encourage an aggressive, fast-paced play style, as Jay wilson explained in a December 2008 interview with 1up.com.[http://www.1up.com/do/previewPage?pager.offset=2&cId=3172030&p=]
::''"But then [ [[mana]] ] doesn't mean anything for the Barbarian since he uses a completely different resource. For him, we tend to focus on skills that make him play in a way that's interesting. His "fury resource" is designed to drive the player forward, like a Barbarian, because he's very tough and is a close-quarters combatant. He wants to move forward, because the mechanic is, 'I have a lot of fury, which helps me deliver a lot of damage, but I'm going to lose it just sitting around.' It makes him very aggressive, which is what we wanted out of the character. So that was driven by [the concept of] how do we want this guy to play. Very aggressively, and hence we built this mechanic."''
Fury changes the Barbarian's play style, making it impossible for him to use his most powerful abilities at the start of a fight. He must warm up a bit, building up his Fury with basic melee attacks, and only then unleashing his most devastating skills when the Fury has filled up enough to allow him to expend the energy in violence.
* Fury Related Skills:
** [[War Cry]] generates a certain amount of Fury and increases armor.
* Fury Related Traits:
** [[Bad Temper]]: Increases Fury gain and slows Fury drain.
** [[Inner Rage]]: Increases Fury gain and slows Fury drain while attacking the same target.
If Fury is needed to use Barbarian skills in combat, he will be near useless early on, having to resort to auto-attack until enough Fury has built up. This would not only make each encounter less fun, but also be a massive impairment in [[PvP]] combat. Not being able to do anything the first 10 seconds of combat would equal death. [[Bashiok]] has commented on this:[http://diablo.incgamers.com/blog/comments/blizzard-on-fury-and-equal-opportunities/]
::Well there are skills that generate fury, as was said, and there are skills that don’t require any to be used. It's not going to be a situation where you get into a game and have to lumber around using your normal attack until you have enough fury to actually start dealing real damage. That wouldn’t be very fun, and we don’t like things that aren’t fun.
{{Template:Skill navbox|Barb_skills}}
[[category:Barbarian]]