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,→Diablo III Resource Pools
==Diablo III Resource Pools==
Each class in Diablo III has a unique resource. ===Barbarian: Fury===
[[File:New Fury.JPG|frame|Fury, abandoned "traffic light" form.]]
'''[[Fury]]''' is the resource pool for the [[Barbarian]] in [[Diablo III]]. It is generated by taking or dealing damage, although he used to rely on and expended by using most skills. The various melee attacks [[manaBarbarian skills]] in , such as [[Diablo IICleave]]. , [[FuryBash]] shares several similarities to the , and [[World of WarcraftFrenzy]] Warrior class' "Rage" resource in that it generates through damage taken cost very little Fury to use, and dealt and decays over time when out of combat, although will generally return more from the details between damage they deal. Those skills are used to build up enough Fury to use the two differsmore expensive and dramatic skills.
* Generated by:
** Dealing damage.** Taking damage.
* Removed by:
* Fury Related Skills:
** [[War Cry]] generates a certain amount of Fury and increases armor.
* Fury Related Traits:
** [[Bad Temper]]: Increases Fury gain and slows Fury drain.
** [[Inner Rage]]: Increases Fury gain and slows Fury drain while attacking the same target.
===Demon Hunter: Unknown===
The newly-revealed [[Demon Hunter]] used mana at Blizzcon 2010, but that was only as a place holder. The developers refused to give out any hints about what sort of resource the class might use long term.[http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/]
::'''Question: '''Any clue about the resource for the Demon Hunter?
::Jay Wilson: '''If I knew I would give you a clue. We decided not to worry about her resource until after Blizzcon.
===Monk: Spirit===
The Monk uses [[Spirit]], the resource the developers frequently cite[http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/] as their favorite and the one they feel is working the best. Spirit is generated by striking enemies with the various [[combo skills]] and expended using other offensive and defensive skills. Spirit is also modified by various of the [[Monk traits]]. This design makes the combos, all of which are quite powerful melee attacks, free to use.
A Monk could play fairly effectively using nothing but combo skills, all of which carry substantial bonuses on top of their damage, so making them yield Spirit to fuel the other [[Monk Skills]] as well seems quite a bargain for the class.
* Generated by:
** Using Combo Skills
* Spent by:
** Using non-combo skills
* Combo Skills: Each use of one adds a set amount of Spirit to the pool.
** [[Hands of Lightning]] --Combo that deals 3 punches with substantial bonus lightning damage.
** [[Long Reach]] -- Combo that strikes multiple enemies with greater than [[melee]] range.
** [[Crippling Wave]] -- Combo that slows and dazes enemies.
** [[Dashing Strike]] -- Combo that allows the Monk to move very quickly across long distances to the enemy. (Under construction.)
** [[Way of the Hundred Fists]] -- Combo that deals many powerful hits to all enemies in the vicinity.
** [[Exploding Palm]] -- Combo that time bombs enemies, triggering them to explode and damage all nearby enemies upon their death.
** [[Sweeping Wind]] -- Combo that hits all nearby enemies multiple times.
===Witch Doctor: Mana==='''[[Mana]]''' is the most known best understood resource pool. It's appeared in countless RPGs, including Diablo I and Diablo II, having been and appears with the familiar blue color in many [[RPG]]Diablo III. It's and is usually represented spent by a blue colour. The the [[Witch Doctorskills]] is the only class to use mana as his ability resource and assisted in regeneration by various [[Diablo IIIWitch Doctor traits]].
* Restored by:
** Regeneration over time (may be boosted by items, skills, and traits).** Picking up [[Health Globes]] (with a specific skill)** Regeneration.** Killing enemies with specific skills. * Removed Spent by:** Some creatures [[leech]]ing mana.
** Using an Ability.
* Mana Related Skill(s):** [[Witch Doctor]]'s [[Soul Harvest]]: Killing Enemies Some enemies may drain mana with this [[AoE]] Spell will restore the Witch Doctor's Mana.**''The [[Wizard]]'s [[Mana Recovery]] increased the chance of a [[Mana Globe]]s dropping, but was removedtheir attacks.''
* Restored byMana Related Traits: ** Using Combo Skills[[Spirit Vessel]] -- +mana for each [[health orb]] enjoyed by the Witch Doctor.* Removed by:* [[Mana Regeneration]] -- Increases the mana regeneration rate.** Using a Signature Ability[[Ritual of Blood]] -- Draws 50% of mana cost from health.* Spirit Related Skills:* [[Meditation]] -- Some skills return 30% of their mana cost over 10 seconds. (Under construction.)** N/A[[Spiritual Attunement]] -- Increases the Witch Doctor's maximum mana.
===UnknownWizard: Arcane Power===The newly-revealed '''[[Demon HunterArcane Power]] used ''' is the new resource for the [[Wizard]] class, replacing [[Instability]], which replaced [[mana at ]]. AP grants the Wizard a pool that can not be scaled up by levels or items; [[Wizard skills]] and [[Wizard traits]] that help with AP lower the cost of skills, or increase the regeneration rate. This resource remains under construction, and as of Blizzcon 2010, but word is that was only as a place holder. The developers refused the Wizard may yet switch back to give out any hints about what sort of resource the class might use long termmana.[http://diablo.incgamers.com/blog/comments/blizzcon-2010-interview-jay-wilson-diablo-esp/]
* Restored by:** Regeneration over time (may be boosted by skills/traits).* Spent by:'''Question: '''Any clue about the resource for the Demon Hunter?::Jay Wilson: '''If I knew I would give you a clue. We decided not to worry about her resource until after Blizzcon** Casting spells.
* Arcane Power Related Skills:
** [[Energy Shield]] -- A % of damage is taken from Arcane Power instead of health.
* Arcane Power Related Traits:
** [[Arcane Channeling]] -- Increases the rate of AP regeneration.
** [[Energy Reserves]] -- [[Health globes]] refill 10% of the AP pool.
** [[Drain Power]] -- Regenerate health and Arcane power equal to 10% of melee damage you deal.
** [[Expanded Mind]] -- Increases Arcane Power pool. (Under construction.)
==Development==