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Created page with 'Like all modern video games, Diablo III will support multiple resolution sizes. The visible screen will scale to adjust to a player's monitor resolution, with widescreen viewers…'
Like all modern video games, Diablo III will support multiple resolution sizes.
The visible screen will scale to adjust to a player's monitor resolution, with widescreen viewers seeing more of the visible area to both sides.
The shifting nature of the resolution can be seen when comparing two different screenshots with [[interface]] windows open. Note the width of the space on the sides of the character in these two shots; the older shot is on top, with the 4x3 dimension resolution.
{|
| [[File:Interface-tallscreen1.jpg|frame|Taller and narrower means less visible game space between open windows.]]
|-
| | [[File:Interface-widescreen1.jpg|frame|Widescreen means more visible game space between open windows.]]
|}
[[category:interface]]
The visible screen will scale to adjust to a player's monitor resolution, with widescreen viewers seeing more of the visible area to both sides.
The shifting nature of the resolution can be seen when comparing two different screenshots with [[interface]] windows open. Note the width of the space on the sides of the character in these two shots; the older shot is on top, with the 4x3 dimension resolution.
{|
| [[File:Interface-tallscreen1.jpg|frame|Taller and narrower means less visible game space between open windows.]]
|-
| | [[File:Interface-widescreen1.jpg|frame|Widescreen means more visible game space between open windows.]]
|}
[[category:interface]]