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The Skills and Traits window is Diablo III's version of a [[skill tree]]. When a player opens the skills menu, only the usable skills with a point in them are displayed. To see the full listing of skills, another button must be clicked to open a supporting menu. This focuses players on their current abilities, and gives a quick view of their available options.
Other Interface elements:
[[File:Interface-skills-dh1.jpg|left|thumb|250px|Skills and Traits window, Blizzcon 2010.]]
There were skill trees in Diablo III during the first few years of development; they were seen in the playable demos at Blizzcon 2008 and 2009. During 2010 though, the [[D3 Team]] reworked the skill interface. They removed all [[passive skills]] turning them into [[traits]] which were moved to a list in their own display window. Active skills were all that remained in the skill tree, which also became a list.
The new style, circa November 2010, is seen in the blurry cell phone cam shot to the left. This is a listing of the current skills, not the full skill "tree." To see that a player clicks the large red button, which opens up another menu that sits beside this one.
In that menu the full listing of all class skills can be seen, and new skills can be learned by placing points into the available options.
The only prerequisite to use a skill now is meeting a minimum Clvl requirement. All [[skills]] are arranged in tiers at Clvl 2, 3, 6, 10, 14, 20, and 26, and players can choose any skills from any tier to use, so long as they don't exceed 7 total skills. [[Respecs]] are readily available, making it easy to remove points from unwanted skills as higher level, better skills become available.
It appears that the total skills are limited by Clvl, to equal the skill tiers. Thus a character can only add their second skill at Clvl 3, their third at Clvl 6, their fourth at Clvl 10, and so on. This (if accurate) will encourage players to place multiple points in low level skills, thus concentrating their powers by focusing in a few skills, rather than spreading them around a lot of skills that a new player wouldn't know or remember how to use properly, as well as increasing the powers of individual skills thanks to multiple points spent in them.
The image to the left is blurry and hard to read, but it's the best and only view of the new, Blizzcon 2010 skill/trait window. The tabs at the top switch between skills and traits, and each one shows a long list that must be scrolled down to read entirely.