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Intimidation (trait)

1,277 bytes added, 13:09, 14 November 2010
Created page with 'Intimidation is a Barbarian, Monk, and Wizard trait. It increases damage done to monsters as well as reducing vendor costs. ==Intimidation Properties== '''Intimidation''' …'
Intimidation is a Barbarian, Monk, and Wizard [[trait]]. It increases damage done to monsters as well as reducing vendor costs.


==Intimidation Properties==

'''Intimidation'''
* '''Clvl Req:'''
** '''Barbarian:''' 9
** '''Monk:''' 11
** '''Witch Doctor:''' 11
* '''Description:''' Increases damage done and reduces vendor costs.
* '''Max points:''' 3
** '''Rank One:''' Unknown.
** '''Rank Two:''' Unknown.
** '''Rank Three:''' Unknown.
* '''Lore: '''Not yet known.

This is an unusual property, granting bonus damage to monsters, and putting the fear of god into NPCs to the point that they offer price discounts.


==Classes==
This is a [[Barbarian traits|Barbarian]], [[Monk traits|Monk]], and [[Wizard traits|Wizard]] trait. It seems likely to be assigned to the [[Demon Hunter traits|Demon Hunter]] as well, as character development continues.

As of Blizzcon 2010, this was not listed as one of the [[Witch Doctor traits]]. Apparently the peaceful, in-tune-with-nature aspect of being a Witch Doctor precludes intimating monsters or human merchants. That and the whole "dog bones and coconuts for armor" thing...


==Synergies==

None known.




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[[category:traits]]
[[category:Barbarian traits]]
[[category:Monk traits]]
[[category:Wizard traits]]