Changes

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search

Artisan

107 bytes added, 09:49, 4 November 2010
Development
Their goal for the Artisan interface was something that was, "Quick to pick up, simple to use, and that let the player get about the business of killing things." They wanted to maintain a consistency of artisan interface design between the characters, and scrapped some early designs where the designs differed too much between the Artisans.
The image to the right shows their design process. The early designs had too much text information and not enough space for recipes. Only 4 items could be shown at once, which meant players had to scroll through multiple pages to see all of the options. Through multiple iterations the design was simplified with less information shown, until they got to a stage where ten items could be seen at once. That was still too cumbersome and presented too much information at once, and it got further simplified to the current designwith just the item name and a progress bar behind it. That design is shown higher up this page.
Another early complexity was the time requried required to craft items. They had ideas they thought were great; "Let's make some top items take a full day to craft!" This was cool in theory, but lousy in practice since no one liked waiting that long to see how their effort turned out.
===Wagon Design===
[[File:Artisan-wagon-concept1.jpg|frame|thumb|400px|Concept art for the Artisans' wagons.]]
Another design issue was wagons of the Artisans. They dialed in the [[blacksmith]]'s wagon look fairly quickly, but had more trouble with the other two Artisans.
As the developers said, "Everyone levels up in Diablo. Even the vendors."
 
==Media==