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Most of the special, random modifiers found on bosses in Diablo 3 are reminiscent of {{iw|Monster_modifier#Unique_Monster_Bonuses those seen in Diablo 2}}, but there are some new ones mixed in. This should be considered a partial list, and was compiled from play experience at Blizzcon 2009.[http://diablo.incgamers.com/blog/comments/bosses-and-champions-in-diablo-3/] Expect updates and changes until and even after the release of the game.
This page is the master list. Each entry has a brief listing here; click to the individual pages for a fully detailed listing with screenshots and gameplay reports.
===Ballista===
===Cold Aura===
===Desecrating===
===Doppelganger===
The clones are easy to spot; their names say "Clone of _______" with the boss' name in the blank, but they're best ignored or avoided since the boss needs to be killed to stop the clones from appearing. Individual bosses were are able to produce numerous clones at the same time, essentially making their own minion packs. In most cases at Blizzcon 2009 (where this property was first observed) it was strategically better to ignore the clones and go right for the boss, since it would make more clones as (or more) quickly than players could kill them off.
===Electrified===
[[File:Boss-electrified1.jpg|center|thumb|600px|Electrified boss putting out massive sparks.]][[Electrified]] are Diablo 3's version of Lightning Enchanted bosses. These bosses emit sparks when struck, add lightning damage to their attacks, and presumably resise lightning damage as well, though that's not yet been tesed. Their sparking properties had been turned up a great deal as of were observed with awe at Blizzcon 2009 and 2010, and a fight with them would wind up with half for the screen covered in sheer amount of blueish sparksthey spit out like miniature arc reactors. The sparks seemed don't seem to be very damaging, at least not early in the game, and are more about an impressive visual than a dangerous attack. The sparks do not spit out in just four directions, as they did in Diablo II. They course out almost like bloodbeing poured from a wound, coursing out with something of the bosses a disco light show to them as they took damage, move around in circles and mostly running send out long strands in various random directions away from , while the player attacking them. These sparks were more visual than deadly, and did minimal boss is taking damage, but it was an impressive visual.
[[category:bosses]]
[[category:monsters]]
[[category:boss Modifiers]]
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