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There are many locations within [[Sanctuary]] which are rich in history, culture, character, and lore. It is not often that we get to hear from the creators of such places about how they are built from concept to in-game representation. Fortunately, in the case of Bastion's Keep, that is exactly what we got at [[BlizzCon 2010]]. A fair portion of the [[Crafting of Sanctuary]] panel at that year's BlizzCon was dedicated to Bastion's Keep, from intent to the finalized area that we will all, one day, finally be able to play.<br>
The following sub-sections are taken from the crafting panel at BlizzCon 2010, narrated by various members of the development team. <br><br>