17,263
edits
Changes
ADVERTISEMENT
From Diablo Wiki
→October 2009 Interview
::In terms of the changes that we've made since Blizzard, that we've really been working on lately along those lines have been towards player feedback in combat specifically. One of them being your ability to read when your health is low and another one is to pump up your ability to feel physical hits. Impacts didn't really have a lot going on and we felt that a lot of people were hitting monsters but not really feeling it. So we're taking a look at that right now.
==August 2010 Update==
Bashiok answered a few questions about the RTE in forum posts on August 19, 2010. [http://diablo.incgamers.com/blog/comments/blue-posts-on-red-monster-outlines-and-the-chat-interface/]
::''Bashiok: '''The focus outlines are still present, it’s simply an effect of hiding the UI to take screenshots. I believe the intent is still to have the focus outlines as a toggleable option.
::Right now, if you disable it there’s still a faint red rim light used to communicate focus. I’ll have to follow up, hopefully I didn’t just say something incorrect… But I believe the intent is to default to the more apparent outline, and allow people to toggle it if they prefer a more subtle approach.
::...it’s weird how things stick out in screenshots and while you’re playing it totally just doesn’t even occur to you with so many things going on at once. Which is why I think it’s a useful tool. I can be watching my health meter closely and be able to see I’m targeting something in my peripheral.
==Red Outline Inspiration?==