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Quest

1,491 bytes added, 05:02, 15 October 2010
Quests as Story
Specifics about quests related to the lore/story of the game have not yet been revealed but it was discussed in the [[WWI_2008:_D3_Lore_and_Environmental_Art_Panel|WWI 2008 Lore and Environmental Art Panel]], when a fan asked if there would be quests to obtain special items, such as the [[Horadric Cube]]. The team at the panel said they "look into the story and lore and we want that to drive the gameplay and quests."
 
==Class-Specific Quests==
 
There will be quests in the game that are only open to particular classes, and there will be common quests that play out differently for each class. Most of this will be done through lore, story, and NPC dialogue, but details have not yet been finalized. Jay Wilson spoke on this issue from Blizzcon 2009. [http://www.gamingshogun.com/Article/5130/Interview_with_Diablo_III_Game_Director_Jay_Wilson.html]
 
::'''''GS) '''Can you tell us anymore about the class-specific quest system in the game?
::'''JW)''' Not a a lot but I can tell you we do intend to do some class quests and mostly what we want to do is give [[story]] arcs to the characters. We don't want them to be kind of nameless...I think we've reached a point where we are trying to build a universe and a universe is filled with characters. And so a lot of what we want to do with the class quests is support that idea to build characters.
 
::'''''GS) '''So when you start the game will the different classes begin in the same place or will you start at some sort of origin level to setup your character?
::'''JW)''' Originally we wanted to do an origin - we wanted to actually have the characters start in their own location but it was a monumental cost for us to do it so we decided that we would have everyone start in the same place. We do try to set the characters up though. We have a little event early on that's going to try to setup where the characters come from and what their mindset is.
=Scripted Events=