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Also see the [[Class-Specific Weapons]] info, since many weapon types in Diablo III are stratified by classes.
==Known Melee Weapons==
[[File:Barb-triptrych1.jpg|thumb|300px|Barbarians with various weapons.]]
The following melee weapon types have been [[Known_Items_Listing|confirmed as returning]] in Diablo III. These weapons were seen in gameplay movies, during play demos at Blizzcon, or were mentioned by Blizzard employees. [http://diablo.incgamers.com/blog/comments/more-melee-weapon-types/]
* [[Axes]] -- One-handed and two-handed versions.
* [[Fist]] -- Fist weapons are used by [[Monk]]s for hand-to-hand combat, and can be dual-wielded. They are similar to the {{iw|Assassin Assassin}} claws from Diablo 2.
* [[Maces]] -- One-handed and larger two-handed types are available.
* [[Polearms]] -- Large two-handed weapons. Barbarian only?
* [[Staves]] -- Short staves are like larger wands, and can be held one-handed by spell-casters. Longer staves are [[Monk]] weapons.
* [[Spears]] -- Barbarians only?
* [[Swords]] -- One-handed and two-handed have been seen. Some classes can not use 2H swords.
==Melee Non-Weapons==
The following items are equipped in the weapon slot and may be used for melee, but only as a last resort. Their modifiers work to improve spell-casting, not physical damage. Only [[Wizards]] and [[Witch Doctor]]s can use these [[caster weapons]].
* [[Daggers]] -- A wand-like mage weapon, distinct from swords in Diablo 3.
* [[Orbs]] -- A Wizard-only item that's held in the off-hand. Not used for blocking; just bonus properties.
* [[Wands]] -- Wizards and Witch Doctors only.
[[category:weapons]]
[[category:melee weapons]]