{{stub}}Maces, also called blunts and hammers, are melee weapons that are designed to crush and pound targets, rather than cutting them open like a [[sword]]. Maces are found in one-handed and two-handed varieties in Diablo III, and they range from shorter weapons like hammers and maces up to huge two-handed mauls. [[Staves]] are not classified as maces, even though they seem fairly similar in being long, hard-hitting, blunt weapons. ==Function==In human combat, maces are useful against armored enemies. Plate that can turn aside a sword can be crushed by a heavy mace, and impact injuries can be inflicted even through unbroken armor with a well-aimed blow. This is not a feature that the simplistic combat engines of the Diablo games have ever made much use of. In Diablo and Diablo II, maces deal bonus damage to [[Undead]] enemies, but this is applies across the board, regardless of the enemy type. It makes perfect sense against [[skeleton]]s, but is less logical when monsters like [[zombie]]s are involved.