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Weapons
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==Stats==
{{Clear-both}}
==Weapon Types==
==Class-Specific Weapons==
Diablo III has some class-specific weapons ([[fists]] and [[orbs]] at least), and many other weapons are class-restricted; usable by some classes, but not by others. Most light, [[caster weapons]] can not be used by the combat classes, and many of the heavier combat weapons can not be used by the mage classes. See the [[Class-Specific Weapons]] page for full details and explanations from the developers.
==Dual Wielding==
::The general philosophy and intent for the differences between the three main melee types is to make them all viable, but with obvious trade offs. For dual-wield versus two-hander, it’s currently balanced so that it’s essentially an aesthetic choice. If you think it looks cool to run around with a big two-hander, do it, if you get two awesome one-handers, then use those. Obviously that comes down to tuning affixes and such as it’s one item versus two, but that’s the intent and how it is balanced and works in the game right now. Compared to using a shield it should be viable either way, but you’re obviously gaining some survivability with a shield. The drop in damage output should be accurately offset with a better chance to live, ability to take some greater risks, etc.
==Durability==
[[Durability]] is a feature of items in Diablo III, though it was not in the game during much of the development cycle. Eventually the [[D3 Team]] decided that repair costs were too useful a [[gold sink]] to leave out of the game entirely. Nothing is yet known about repair costs or how frequently they will be required.