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Class-Specific Weapons

913 bytes added, 01:11, 30 September 2010
Who Can't Use What?
* Barbs can’t use [[daggers]], [[orbs]], [[fists]], [[wands]], [[daggers]], 1H short [[staves]], or 2H staves.
* Monks can’t use orbs, daggers, wands, 1H or 2H [[maces]], 1H or 2H [[axes]], 2H [[swords]], [[spears]], or 1H staves. ([[Shields]] were out previously, but a Monk used one was used in the [[Artisan Video]].)
* Wizards can’t use fists, 2H swords, 1H axes, or 2H staves.
* Witch Doctors can’t use orbs, fists, 1H axes, 2H swords or 2H staves.
Armor is not similarly limited, and all characters can use different types of armor.[http://diablo.incgamers.com/blog/comments/bashiok-on-class-specific-items-part-two/] (Each type of armor will look different and appropriate on each class.)
 
 
===Monk Weapon Choices===
 
All of the classes in Diablo III are limited in their weapon choices, the Monk more than most. [http://diablo.incgamers.com/blog/comments/699367]
 
::[[Bashiok]]: Currently our list of weapons the monk class can use is one handed [[swords]], [[polearms]], combat [[staves]], and [[fist]] weapons. That could potentially change, but its probably pretty likely those will be the weapons the monk can equip. The flavor of the monk we’re working on now is a very strong connection between a small and focused group of weapon types, and the skills that use them.
 
This rules out [[axes]], two-handed [[swords]], [[spears]], [[wands]], [[daggers]], [[orbs]], [[maces]], and possibly [[bows]] and [[crossbows]]. Monks could not use [[shields]] as of April 2010, but by August 2010 that had changed, and a Monk was seen using a shield in the [[Artisan Video]].
==Explanations==