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Shields

735 bytes added, 12:59, 13 September 2010
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Shields are an item type found in Diablo III. Specific types of shields are not yet known, but they will be familiar to gamers from other RPGs; the D3 Team isn't reinventing this item type.
One thing ==Shield Changes in Diablo III==Shields are much changed in function in Diablo III.  They still block attacks, but while their % chance to block varies (as in D2), they only absorb a set amount of damage. The buckler, the weakest shield and the only one we know the stats of, absorbs 6-10 damage. Higher quality shields will take much more damage with a successful block.  This differs greatly from Diablo II, where any shield could block (absorb) 100% of any physical attack, even huge hits from boss monsters that is new about skills would have dealt hundreds of points of damage. This change makes shields much more realistic, but also much less effective (mandatory) in Diablo III can than they were in Diablo II. [[File:Buckler1.jpg|frame|Buckler stats.]]The stats of a Buckler as of August 2010.* Armor: 78* Chance to Block: +25%* Block Amount: 6-10* Durability: 25/25* Sell value: 1 This is presumed to be gleaned from part of the Barbarian's starting equipment, since the sell value is just 1.  ==Shield Skills== The Barbarian's Battlemaster skill, [[Battlemaster_Skill_Tree#Shield_Specialization|Shield Specialization]]gives more information about this change. Here are the stats, as of October 2008(figures will be changed in the final game):
* '''Shield Specialization'''
** Passive Skill** Max Rank: 15** Description: Increases the Barbarian's chance to block with a shield and the amount of damage he can block.** Rank 1: +8% chance to block, +6 damage blocked.** Fury cost: None
Note that description; this skill increases the chance to block '''and''' the amount of damage blocked. That makes it sound as if This is because shields in Diablo III will now block a % of the time, but will and only block absorb some set amount of damage. In Diablo II, a shield completely absorbed all physical damage from an attack it successfully blocked. It sounds like this will not be when the case in Diablo III, and that makes for some interesting dynamics. Certain types of shields might absorb 10 damage, others 20, and so ondo.
In retrospect, blocking was overpowered in Diablo II. That a shield gave your character up to a 75% chance to completely erase all incoming physical damage hardly seems fair, and was certainly not realistic. How can a weak Sorceress or Necromancer with a little wooden plate on their arm completely stop the damage from a massive polearm? If the Diablo III system works as Shield Specialization makes it sound, the use of shields should be much more interesting in D3. It would make two-handed weapons more viable, for one thing, since a player wouldn't be giving up 75% damage reduction by using them.