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==Diablo 3 Town Portals==
There are no town portals in Diablo III. The [[D3 Team]] felt they were an exploitive game mechanism that made it too easy to escape from danger. In Diablo III characters must stay in the fight, or try to flee on foot<ref> {{cite web | url = http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamespot-au/ | title = Jay Wilson Interview: Gamespot AU | accessdate = 2010-09-13 | quote = Town Portals were a combat exploit.}}</ref>
::Town Portals are gone. We found them to be a crippling combat exploit. We found that while they had some cooperative uses, they tended to split players up a lot. As soon as players wanted to go back to town they did, and then they had to figure out how to get back to their party. We don’t want players to ever be split up. ::But the big thing is that Town Portals were a combat exploit. When players can essentially portal out of any situation, it makes it almost impossible for the designers to create a game that’s challenging and compelling, or a world that you’re really immersed in. To make travel easier in Diablo IIIreplace the need for town portals we’ve added salvaging and we have a couple of other systems that we haven’t shown yet that help with that. The goal is for you to not really miss them. ===Travel Alternatives=== Since there are no more town portals, there the [[D3 Team]] has added some other options for speedy returns to town. There are more [[Waypoint]]s than there were in Diablo II. There are also various conveniences to make it less necessary to return to town. These include the [[Scroll of Wealth]], the [[salvage cube]] and various conveniences from the merchant [[NPCs]] in the [[Caravan]].
Jay Wilson commented on this during an interview at Gamescom 2010: <ref> {{cite web | url = http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/ | title = Jay Wilson Interview @ Gamescom | accessdate = 2010-08-20 | quote = We’ve put in several things to offset the lack of Town Portals. }}</ref>