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==Inventory EvolutionFeatures==
[[File:Inv-aug-2010.jpg|thumb|250px|Inventory semi-final. , August 2010. The large space on the left is open since an unnamed interface element was removed in that build.]]The inventory continues to change layout has evolved steadily during Diablo 3's development, with the general layout varying slightly, and each time Diablo 3 is playable we see the individual features changing a lot of changes to . See the system. The most recent full comparison image further down this page for a side by side look was at Blizzcon 2009, in August, and there were many new features since the last information Blizzard released, in April 2009evolution.
The screenshot to current, near-final[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/] version of the right shows the most recent versionInventory is simpler in design, and it's very different has much more room for items than previous designsmost of the earlier versions did. Gone is The D3 Team played around with the multiple tab system from April 2009different options quite a bit, where one inventory held large experimenting with packs to increase the number of slots, tabs to hold different items (quest items on single slot spaces, and another held small items. As of August 2009, there is just runes had their own tabs at one large inventory gridpoint), and many changes to the size [[paper doll]] portion of which is largely determined by how big a pack players possess. (The pack goes in the lower left side slot on the paperdolldisplay.)
The largest possible grid was what players enjoyed at Blizzcon, an 8x5 rectangle. 27 location of these spaces were from the [[Adventurer's PackTalisman]] equipped has changed in every build as well. In the paperdollcurrent, August 2010 version, and it's assumed that this will be displayed on the left side of the window, beside the paper doll. This is an improvement in design over earlier versions, where the Talisman was only seen as a far larger pack than tiny icon, which had to be clicked to open a level 12 character would normally expect to possessnew window, in which it displayed at full size.
===How Fast to FillUp?===
The basic inventory and paper doll design seem fairly set, though the details continue to change.
The [[paper doll]] is on top, with [[shoulders ]], [[pants]], and pants [[bracers]] added to the item slots we saw in Diablo II. The [[Talisman]] is seen below the paper doll on the right, while an empty space on the lower left must be reserved for some future feature.
Below the paper doll is the inventory grid, which has repeatedly changed in form and function. One feature returning from Diablo II is the [[gold]] counter, with the amount of coin a character is carrying shown numerically, and no inventory space required to hold the money.
One thing the designers have stressed is their desire to fit in a lot of inventory storage, while keeping the items large enough for players to appreciate the graphics. The inventory tab system added in April 2009 was inspired by They've tried a lot of different ways to do this goal, and the tab for large including a feature that caused items allows them to fill boxes big enough for their details to remain visible. Small items look okay in smaller boxes. This changed again for the [[GamesCom 2009 demo]]enlarge when hovered over, and multiple inventory tabs so the system is now more similar to the old "tetris" grid, where some items take up two slots, in each tab could be larger and others take up onemore visible.
There are no [[charm]]s in Diablo III, and as far as is known, no other items that force a trade-off between storage space and bonus stats.
::'''Mike: '''Oh yeah, very much so.
==Gallery==
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