==Rune Types and Functions==
Jay Wilson briefly described the There have been five types of runes during an interview from BlizzCon 2009ever since they were announced as a game feature. The following property descriptions are exact quotes from Jaynames and functions of the five types have changed repeatedly though, reformatted into bullet points for easier consumption: [http://pc.ign.com/articles/101/1017305p1and the team is certain to continue modifying them throughout the remainder of the development process.html]
"One tends Though the five types of runes kept changing names, but their functions seemed to be more damage-orientedlargely set all through 2009 and into 2010."* This rune apparent certainty was first called Power, then changed to Force Runeoverturned by new info[http://diablo.incgamers. Its "color" name isn't yet knowncom/blog/comments/jay-wilson-interview-g4tv/] from [[Jay Wilson]] at the [[Gamescom]] show in August 2010. (Crimson?)
===Original Rune Functions===
"One tends to multiply effects, splits projectiles or bigger radiuses, things like thatJay Wilson described the five types of runes during an interview from BlizzCon 2009. The quoted sections below are Jay's words: [http://pc.ign."* This is the Indigo Rune, first known as Multistrike, then Hydracom/articles/101/1017305p1.html]
* The Power Rune, which was renamed Force Rune: "One tends to be more damage-oriented."
* The Multistrike Rune, which was renamed the Hydra Rune: "One tends to multiply effects, splits projectiles or bigger radiuses, things like that."
* The Energy Rune: "One tends to be a very energy-efficient rune, so you cut down cost or in some way increases the benefit of the skill, so you get more for less."
* The Lethality Rune, which was renamed Viper: "One tends to be more focused on death effects, critical effects."
* The Striking rune: "And one of them we call just... the weird rune, which is our grab bag for anything unusual we want to stick on."
"One tends to be a very energy-efficient rune, so you cut down cost or in some way increases the benefit of the skill, so you get more for less."
* This is the Energy Rune. It's "color" name isn't yet known.
===Updated Gamescom Info===
"One tends to be more focused on death effectsJay didn't describe the full rune system at Gamescom, critical effectsbut he gave examples of what the various Runes do with the [[Wizard]] skill [[Hydra]]."* This Rune was originally called Lethality, then Viper[http://diablo. Its "color" name isn't yet knownincgamers. (Obsidian?)com/blog/comments/jay-wilson-interview-g4tv/]
::One of my favorites is on the Wizard. She has a skill called Hydra, which is largely the same as it was in Diablo 2. Fiery (dragon) heads that shoot fireballs. Depending on which rune the Wizard sockets in that skill, the dragon heads change elements, and it’s a major change. Their entire appearance is altered. They can become poison heads, which shoot bolts of poison that leave pools of acid on the ground. There are lightning heads that shoot [[Chain Lightning]]. Cold heads that shoot [[Frost Bolts]] that slow enemies. Another rune makes for a bigger fire attack, where the head just breaths a cone of flame.
"And one The last example, of them we call just... the weird a runethat makes for a bigger fire attack, which is our grab bag for anything unusual we want fits easily into the known system. It sounds like what used to stick onbe called the Power Rune."* The wild card rune was originally called three elemental damage types though, do not seem to have any connection to the known functions of the Multistrike, Energy, Lethality, or Strikingrunes. Its "color" name isn It't yet s not known. These five types of function have remained unchanged since Runes were first revealed as a Diablo 3 featureif the Hydra skill is an outlier, although their names have changed repeatedlyor if most skills now gain very different rune bonuses than they did previously.
==Rune Names==