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Summoner

1,178 bytes added, 13:44, 21 July 2010
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A '''summoner''' or '''spawner''' [[class]] or [[monster]] (also known as '''pet class''' in reference to classes), is capable of using magical spells, or spell-like abilities, to conjure or spawn some sort of [[monster]] or [[NPC]] as a "[[pet]]" that fight or perform some sort of task for the summoner. A summoner monster or class is generally also considered a [[caster]].
 
The summoned creature is generally called "pet", "minion" or "spawn".
 
 
A '''summon''', '''spawn''' or '''respawn''' is what you get from a summoner, or some sort of effect in the game that makes a unit appear or re-appear, usually after [[death]].
 
File:Mon-fallen-queen1s.jpg|Fallen Queen outline
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==Respawn==
"Respawn" usually refers to [[First Person Shooter|FPS]] games, where players die frequently, and experience a few seconds delay before being welcome back in the game - respawning. this is usually done on certain respawn points.
 
* [[Diablo I]] let a player who died choose to respawn in [[town]], with all possessions still laying on the dungeon floor. The other option was to have a friend cast [[resurrection]] on you.
* [[Diablo II]] had a similar functionality. You could respawn in town and go retrieve your corpse, leave the game, and take a big penalty (but keep stuff), or have a friend rez you.
* [[Diablo III]] will feature a [[Checkpoint]] system, and the [[death|death penalty]] will be a lot less harsh. Gameplay will encourage staying alive, but you won't lose [[experience]] or other things if you die, and it's not clear whether or not resurrection will even be available.
 
 
==Related Articles==
* [[Ranged]] - Some summoners also use ranged spells or abilities.
* [[Melee]] - Close range combat, the alternative for some summoners.
* [[Death]] - How respawns work in the Diablo III.
* [[Checkpoints]] - More on respawning.
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