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Russell Brower is Director of Audio and Video at Blizzard Entertainment. He's composing and collaborating on the soundtrack of Diablo III, including all the music heard in game. Russell works on other games at Blizzard as well, and has written a large amount of the music heard in World of Warcraft, and is deeply involved in the production of Starcraft II as well.
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[[Image:Russel_Brower.jpg|right|thumb|Russell Brower]]
'''Russell Brower''' is Director of Audio and Video at [[Blizzard Entertainment]]. He's composing and collaborating on the soundtrack of [[Diablo III]], including all the music heard in game. Russell works on other games at Blizzard as well, and has written a large amount of the music heard in [[World of Warcraft]], and is deeply involved in the production of [[StarCraft II]] as well.
==Blizzcon 2008 Interview==
Russell [http://www.originalsoundversion.com/?p=841#more-841 was interviewed at Blizzcon 2008], and had a lot to say about his craft, with a few comments specifically on Diablo III.
::Brower: Well, it’s too early to say if it will make it into the game exactly as it is. It was designed to say, “Tah-dah, look what’s coming. Diablo is back and we have something to say.” That’s why it’s so big. While the familiar chord changes are there and the ascending line and everything, they’re all done big. They’re not done Tristram style because it was designed to say “This is Diablo III.” But as we get to the game, you’ll see us explore different styles and different sizes of score.
==D3 Music Update==
More recently, Russell commented at length on the still little-heard music for Diablo III in [http://forums.diii.net/showpost.php?p=7065829&postcount=52 reply to a question] from a fan.
::(By the way-- the Eminence recordings you mentioned are awesome, but they are Eminence's own interpretations/homages ("cover" versions)-- those recordings are not part of the official D3 project, save the original overture recording on which they performed.)
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