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==Character Design==
The D3 Team has described the Witch Doctor as old and grizzled and fanatical. His magic is not clean and easy, like the fire or lightning a [http://diablo2.diablowiki.net/Sorceress Sorceress] can produce with a snap of her fingers. Witch Doctors get dirty. They summon walls of zombies that rip apart attacking enemies, they call forth undead demon hounds that they can detonate to deal heavy damage to their enemies, and they fashion the skulls of the dead into explosive grenades. The D3 team discussed the Witch Doctor's design concepts in the [[WWI_2008WWI 2008:_Denizens_of_Diablo_PanelDenizens of Diablo Panel|Denizens of Diablo panel]] at the [[WWI 2008]].
:For the Witch Doctor, we wanted to get a rich, voodoo vibe. We wanted to avoid straight up master-caster feel. He's not just conjuring things out of thin air. WDs don't just channel magic. They take real world objects and infuse them with voodoo magic. Our spell descriptions for the WD were like, "He's going to throw a shrunken head filled with a chemical concoction." Or "He's going to create insect swarms by blowing voodoo dust from his palms." Or "He's going to sprinkle dust in the air and cause illusions and frighten monsters away."
:Q: Is the witch doctor a replacement or spiritual successor to the Necro? They seem to have rather similar skills.
:A: We don't view the Witch Doctor as a replacement. The Necromancer is a very cool char. We thought about him as a class and tried to see if we could improve on him, which is something we did with every class, and that led us to create the Witch Doctor. If we ever decided to make a Necromancer, the Witch Doctor wouldn't prevent us from doing so.
==Story==