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Alchemist Skill Rune Effects

754 bytes added, 16:55, 14 April 2010
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* '''Salt Crystals''' - Active Skill. Field of crystals spread in direction cast, deals Physical damage, enemy are block by pillars.
**'''Energy Rune Effect''' - Lowers cost of skill.
**'''Viper Rune Effect''' - Slain enemies turn into pillars of salt (colored white) that attract other enemies to attack.**'''Hydra Rune Effect''' - Increases spread of field.**'''Force Rune Effect''' - Increases damage and adds knockback.**'''Striking Rune Effect''' - Increases chance of critical strike.
* '''Prima Materia''' - Active Skill. Tendrils seek out enemies and deal Physical damage.
**'''Energy Rune Effect''' - Lowers cost of skill.
**'''Viper Rune Effect''' - Slain enemies have % chance to release 3 more tendrils.**'''Hydra Rune Effect''' - Tendrils attack enemy multiple times.**'''Force Rune Effect''' - Increases damage.**'''Striking Rune Effect''' - Adds % chance to lower enemies' armor by 50%.
* '''Elemental''' - Active Skill. Summons one elemental: Sylph, Gnome, Undine, or Salamander. Can only have one elemental at a time.
**'''Energy Rune Effect''' - Lowers cost of skill.
**'''Viper Rune Effect''' - Slain enemies add X seconds to Elemental's duration.**'''Hydra Rune Effect''' - Increases movement speed and attack speed of Elemental.**'''Force Rune Effect''' - Increases chance of critical strike and critical strike damage.**'''Striking Rune Effect''' - Elemental releases wave of damage upon being summoned and dispelled.
* '''Sanctum Moleculae''' - Active Skill. Molecule splits into particles that radiate in zigzag pattern, deals Arcane damage.
**'''Energy Rune Effect''' - Lowers cost of skill.
**'''Viper Rune Effect''' - Slain enemies release X additional particles.**'''Hydra Rune Effect''' - More particles released.**'''Force Rune Effect''' - Particles pierce enemies, dealing X less damage each time.**'''Striking Rune Effect''' -Enemies silenced for X seconds when struck.
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