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Witch Doctor

1,010 bytes added, 01:16, 11 March 2010
Build Variety?
In the game, every class is different. Some classes offer themselves up to a lot of variations. Some classes tend to have a lot more focus. We saw that in Diablo II, some classes had fewer variations and fewer possibilities than the others. That’s not really our goal though. Our goal is to make sure that every class is equally diverse in the types of builds they can be made for.
 
 
===ZooKeeper Build===
 
The Witch Doctor is not going to support the "zookeeper" style of build, where a player has numerous weaker summons which can be used to swarm enemies. The class is more about precisely managing a few minions at once, rather than summoning up a horde of helpers. This point was made by [[Bashiok]] in a March 2010 forum post about the [[Fetish Army]] skill. [http://diablo.incgamers.com/blog/comments/blue-posts-on-shields-zookeeper-builds-and-healig-spells/]
 
::Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing.
 
::But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
 
::The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.
==Spell Damage==