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Horror

2 bytes added, 16:56, 24 February 2010
Fan Feedback
The first and longest appraisal of how well Diablo 3 kept to the gruesome theme established in the earlier games in the series came from [[User:Flux|Flux]], a longtime fan of Diablo 1's horror vibe, who wrote extensively about the mood and gore in a report from [[Blizzcon]] 2008. [http://www.diii.net/blog/comments/blizzcon-demo-discussion/]
[[Image:D2-gore.jpg|frame|Diablo II gore.]]::'''Blood, Guts, and an M-Rating'''
::One of my questions going into Blizzcon was about Diablo III’s tone and mood, and how much gruesome background art and blood would be present. Most players feel that Diablo I was much more of a horror game than Diablo II. Everyone who played the first title has a very clear memory of how scared they were when they first heard the Butcher give his “Ahh, Fresh Meat!” battle cry, and the dungeons, especially the Hell levels, were well-decorated by bloody, naked, dismembered bodies on stakes. Diablo II had plenty of blood and gore and horror elements too, (check out the tortured corpses and moats of blood in the Act 2 Sewers and Durance of Hate on your next {{iw|Mephisto Mephisto}} run, and there are some nice gory wall decorations in {{iw|Nihlathak Nihlathak’s}} dungeon as well), but it didn’t have the same sort of creepy, ominous, horror tone that D1 had.
[[Image:D2-gore.jpg|frame|Diablo II gore.]]
::The D3 team has often said that they were going to recreate the mood and theme of D1 more than D2, and that they wanted to make D3 more of a horror game. I was dubious of this claim going into Blizzcon, but was pleasantly surprised by how horror-filled D3 is. The tone was set with gore and corpses in the very first scene. New players started off in a [http://www.diii.net/gallery/showphoto.php?photo=2169&cat=546 tiny encampment] with just two NPCs. One of them was a talkative soldier, but the other was a silent [[Mr. Meat Wagon|meat wagon driver]] who spent his time endlessly shuffling between a wagon stacked high with bodies, from which he kept pulling corpses that he carried over and dumped onto a burning pyre. The animation was great, and the bodies were very well drawn as well. They looked like corpses, bloody and murdered ones.
[[Image:Gore-wagon1.jpg|thumb|250px|The D3 Meat Wagon]]::The mood continued as soon as a player moved out into the ruins of [[Tristram]]. The scenery was dark and oppressive, and no, the screenshots don’t at all do it justice. The floating, partially transparent mist looks so much better in the game than in the screenshots, where it just makes things look smudged and blurry. The black, gnarled trees, clusters of crows that flew away when the player got close enough to trigger them, dozens of ruined, blasted houses you could run through, bodies lying here and there, and small bunches of zombies to rout gave the area a great, creepy, doomed mood.
::Playing in the Blizzcon press room with crowds of journalists around, bright lights overhead, the only game sound through tinny headphones, and my attention mostly on gathering information, rather than enjoying myself, I didn’t feel any tension or atmosphere. I still enjoyed the visuals and theme, and found myself wishing I could play it at home, in a dark room with some candles burning, and the sound up high. It would be shivery. It will be shivery. I just hope Blizzard doesn’t have to tone down the gore and gruesome visuals too much, for the ratings boards.
[[Image:Gore-wagon1.jpg|thumb|250px|The D3 Meat Wagon]]
::There were a number of nice set pieces elsewhere in Tristram that added to the mood. A human hand is seen at one point, clawing at the earth, before being yanked down into a dark cellar from which come horrible screams and a fountain of blood. Ghosts wander the streets, sobbing quietly and pathetically. [[Zombie]]s are seen gnawing on corpses, and their moans and groans are very horror movie appropriate. The gruesome mood isn’t continued into the dungeon, but the design and graphics of the dungeon areas were very effective. They weren’t trying to be scary, but the monsters are so well animated and formed that they are threatening and very real. You want to destroy them, and even though the zombies you find early on are basically just walking experience pots, they’re loathsome and a little bit scary. I was again reminded of Diablo I, where even the weakest starting monsters were somewhat threatening, emotionally, if not from a survival standpoint.