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In addition to the official quests, there are numerous smaller "Adventures" which play like mini-quests. See the section further down this page for more details on them.
==Known Quests==
[[Image:Follower_interaction.jpg|thumb|200px|[[Barbarian]] helping [[followers]] on the [[Escort Mission]] quest.]]
All known quests were researched in the Blizzcon 2008 and 2009 playable demos. Details of these quests may change in the final game.
Click the quest names below to read full articles on each quest with many more details and screenshots.
===Blizzcon 2008 Quests===
All these quests were located in [[Tristram]] or the dungeons below the ruined town. The base camp at Tristram was quite small and inhabited by only two [[NPCs]], neither of whom were merchants. It's expected that the full town of Tristram will be quite a bit larger. (Or this base camp might be where new characters begin the game, and they only reach the full Tristram after completing these introductory quests.)
* [[Little Girl Lost]]
* [[Escort Mission]]
* [[The Skeleton King]]
===Blizzcon 2009 Quests===
All of these quests were located in the deserts of Act 2, somewhere in the mid-section of the act. Characters started out just beyond the walls of [[Caldeum]], and could not return to the city. The designers revealed that this was a special fix just for the demo, since players would have seen a great deal of the game story in Caldeum, and the didn't want to reveal that much of it yet.
* [[Find Alcarnus]]
* [[Blood Money]]
* [[Stranded]]
* [[The Lost Girl]]
* [[Alesar’s Pendant]]
* [[The Collapsing Tomb]]
* [[The Lost Wagon]]
* [[The Necromancer's Book]]
* [[A Miner's Gold]]
* [[The Idol of Rygnar]]
Quest names are tentative, and may change in the final game.
Specifics about quests related to the lore/story of the game have not yet been revealed but it was discussed in the [[WWI_2008:_D3_Lore_and_Environmental_Art_Panel|WWI 2008 Lore and Environmental Art Panel]], when a fan asked if there would be quests to obtain special items, such as the [[Horadric Cube]]. The team at the panel said they "look into the story and lore and we want that to drive the gameplay and quests."