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,→Official Comments on Modding
::Diablo has never officially supported modding although they haven't really banned it. Is there any thought towards modding going into this or even map editing? Have you guys thought about including a map editor?
::'''[[Leonard Boyarsky]]:''' We talked about it early on and we considered it but the way we put together our maps and the fact that it's random ... it's very artistic-centric. And, on top of that, the fact that it's so random it's like, would people just change the random number generator? You know what I mean? [laughs] We don't hand-build our dungeons anyways, but the way we build our maps kind of makes that prohibitive. But we're always looking at what the end users might want so we did look at including a map editor and we just said that it's never been a big part of Diablo. So we didn't feel it was necessary.
::'''[[Kevin Martens]]:''' We're certainly not opposed to modding it.
::'''Leonard Boyarsky:''' Yeah, we're not going to put in things that, "Oh my God, you can never mod this!" If somebody comes along and makes this great editor and makes this great mod...
Blizzcon 2009: [http://interviews.slashdot.org/story/09/08/24/1552233/Blizzard-Answers-Your-Questions-and-More]
::'''''Slashdot: '''Speaking of the artistic side of the house, are you looking to leverage your community for artistic injections into the Diablo III universe, like custom levels, modding, or even total conversion mods that just utilize the Diablo III engine?
::'''Leonard Boyarsky:''' We discussed that early on because [[Starcraft II]] is doing so much modding support. But when you look at the style of game that Diablo is, it is based around a lot of random content. So when you look at it from that standpoint, someone might be able to make some very specific content, but the basis of what we're providing for the player is a random system. So are they just going to provide a different random system? Also, the creation of our art is very intense in terms of not only the talent and technical expertise required to get it into the engine, but manipulating it and using it with our tools. It would take a lot of work to make that friendly for the end user who didn't have a programmer there to help them figure out some of the finer points. We just didn't see the bang for the buck in doing something like that and it was never really a big part of the Diablo fan base. Having said that, if someone comes along and takes the Diablo engine and makes a fantastic game out of it, more power to them. We just didn't feel that was where we could add the most value for the players, because that just isn't what the community is about.
==Fan Reaction==