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Tristram

452 bytes added, 14:11, 18 January 2010
Picture added
[[Image:Tristram1sTristram_concept.jpg|thumb|right|400px|Dark and infestedwrecked Tristram.]]
::''This page covers Tristram as it is seen in [[Diablo III]] as well as its history up to this point. See also:''
::* ''{{iw|Tristram Tristram}} -- The town in [[Diablo II]].''
==Background==
[[FileImage:The_HoradrimTristram_view.jpg|thumb|right|220px400px|The [[Horadrim]]Not so bad from a distance...]]
===The Horadrim===
[[Deckard Cain]] has returned to Tristram, looking for clues on what the [[demon]]s and [[angel]]s are up to. [[Leah]] is also now in Tristram, helping Cain, and worried for his wellbeing.
Numerous screens have shown New Tristram, but only the ruined, monster-infested portion of the town. The [[BlizzCon 2008]] demo build started in a very small encampment just outside of New Tristram, but there were no NPC [[merchant]]s available. It's assumed that the New Tristram we'll see in the final game will be larger and have various merchants and [[quest]]-giving [[NPC]]s, but this is just conjecture.  
[[File:Tristram_tavern.jpg|250px|thumb|right|Tristram's rickety tavern.]]
::''It's hard to estimate size since the path you take through the area is so winding; there aren't any straight roads and the houses and boulders and dead trees are scattered everywhere. But I'd say the whole area is maybe 6 or 8x the size of {{iw|Tristram Tristram in D2}}. I think it was a non-random area; possibly the ruins and other town elements change around slightly from game to game, but the overall size and shape remained the same in each game I played.''
[[File:Tristram_blacksmith.jpg|250px|thumb|right|Tristram's blacksmith.]]
::''The mood continued as soon as a player moved out into the ruins of Tristram. The scenery was dark and oppressive, and no, the screenshots don't at all do it justice. The floating, partially transparent mist looks so much better in the game than in the screenshots, where it just makes things look smudged and blurry. The black, gnarled trees, clusters of crows that flew away when the player got close enough to trigger them, dozens of ruined, blasted houses you could run through, bodies lying here and there, and small bunches of zombies to rout gave the area a great, creepy, doomed mood.''
File:Tristram1.jpg|Screenshot from Tristram.
File:Tristram2.jpg|A second shot.
File:Tristram3.jpg|New Tristram starting point.File:Tristram_overview.jpg|Beautiful surroundings.File:Tristram_concept.jpg|Rainy day in Tristram.File:Tristram_tavern.jpg|Tavern of Tristram.File:Tristram_blacksmith.jpg|Blacksmith of Tristram.
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