The '''[[death penalty]]''' will be a lot more lenient. People will no longer lose [[experience]] when dying. Naturally, if the [[Hardcore]] mode makes a return, a death will be permanent, but potentially possible for friends to loot the corpse. There will also be [[checkpoint]]s that automatically save the progress of a player, and when a character dies, he's transported to the nearest checkpoint.
<br><br>==Difficulty Levels== There are going to be three [[difficulty]] levels in Diablo 3, most likely called "normal," "nightmare," and "hell" as has become standard in the Diablo series. How much more difficult and what sort of variety the higher difficulty levels will add remains to be determined. Jay Wilson addressed this issue in a November 2009 interview. [http://diablofans.com/forums/showthread.php?t=23550]::''What are the differences in the difficulty levels in Diablo III other than just monsters doing more damage? ie: What reason will people have to play through these modes after having already beaten the main story of the game on an easier difficulty setting?::'''Jay Wilson:''' We haven't really gotten into the difficulty settings a lot; we're still just working on the core content for the game at this point. The primary reason as to why a player would want to progress through the game, through the several difficulties, would be for more of a challenge. ::There will be also better item customization, for example a Level 100 character in a higher difficulty would see and wear [[items]] that a Level 30 character would not have a chance at seeing in the lower difficulty. Said items will also look and feel completely different whereas in Diablo II a lot of times you just had a remodel of the same old items with different names.
==Items==