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Witch Doctor

1,760 bytes added, 20:56, 17 January 2010
Necromancer Replacement?
::The Witch Doctor's pets are more of a distraction -- they're his form of [[crowd control]]. [...] We wanted to have this general notion of a character who controlled all things slimy and gross, like zombies, bats, snakes, and spiders, but he didn't rely on them -- he just throws them out there. [...] Each element is like that, where it's another distraction while the source of primary damage is the Witch Doctor himself. This makes him play very differently than the Necromancer, which was intentional.
 
 
===Build Variety?===
 
One question that arose in early conversation about the Witch Doctor, after players got to try out the class at [[Blizzcon]] 2008 and 2009, was how varied his potential builds would be. Jay Wilson addressed this issue in an October 2009 interview. [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
 
::'''''Diii.net: '''The Witch Doctor build seems fairly narrow in concept. He’ll always have mongrels for tanking, some mini-mage support, and some minion attacks and a bit of mind control. Looking at his skill tree now, there doesn’t seem to be that many potential Witch Doctor builds, which isn’t true of the [[Wizard]] or [[Barbarian]]. Can you comment on that? Is it just that we don’t know enough about the Witch Doctor yet?
::'''Jay Wilson: '''The Witch Doctor is less developed than the Wizard and the Barbarian. His skills are on what we call a second round, a second revision, while the Barbarian and Wizard are firmly in their third, maybe even their fourth revision. So as every time we revisit the systems we expand the abilities. It’s based on playing them. We discover basically the same things, and we’ll say something like, “Oh, this class seems a little bit more focused than we wanted. We can’t make this kind of build the way we wanted to.” So we end up expanding them over time.
 
In the game, every class is different. Some classes offer themselves up to a lot of variations. Some classes tend to have a lot more focus. We saw that in Diablo II, some classes had fewer variations and fewer possibilities than the others. That’s not really our goal though. Our goal is to make sure that every class is equally diverse in the types of builds they can be made for.
==Spell Damage==