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'''Checkpoints''' in [[Diablo 3]] function similar to [[respawn]] pointsin FPS games. Players who die appear back at the last checkpoint they reached, usually at the stairs that they took to reach the current level, or the closest chokepoint that separates two outdoor levels.
==Convenient Travel Options==
Checkpoints are designed to save players time and effort when they die, allowing their character to quickly rejoin the party and continue the battle. Players restart at the last checkpoint they passed through, fully equipped and recovered in health. Checkpoints are common enough that a character seldom requires more than a minute to run from one to the site of their death.
Checkpoints are necessary in Diablo 3 since there are no [[town portal]] scrolls or spells. This is a design decision to force more honest/nervy play, by removing the easy monster escape of a town portal.
Since there are no town portals, the [[D3 Team]] has made waypoints more common and improved their function and UI design. Waypoints will be the primary way players move between town and the field. [[Jay Wilson]] detailed this concept in an October 2009 interview:[http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/]
::'''''Diii.net:''' How will we sell items easily in town, since there are no more town portals? How do you pop back quickly and easily without slowing down the gameplay?''
::'''Jay Wilson:''' Waypoints are a little bit more frequent and your bag space is a little bit bigger.
::'''''Diii.net:''' It’s going to be Diablo 2 in style? There won’t be pets you can send back, or NPC merchants out in the wild, or any other odd features?''
::'''Jay Wilson: No.
A bit more about waypoints was shared via Blizzard's [[Twitter]] feed in January 2010. [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints/]
In addition to waypoints and checkpoints, the D3 Team has talked about adding some mechanism (such as a [[town portal]]-like scroll) that would enable players to allow characters to travel instantly travel from town to the location of the other players characters in the game. It's not clear why players in the game couldn't just cast This would work something like a one-way town portal, letting a newcomer to the game get right into the action, but it seems that those will be limited in [[Diablo III]] (not working as a strategic element, way to travel to prevent players and from escaping back to [[town]] any time they want), so the instant location scroll is meant to save battling players any delay or pause in the actionfor exploitative reasons.
==References==
* [http://www.diii.net/blog/comments/diiinet-jay-wilson-video-interview/ Jay Wilson Interview]
* [http://diablo.incgamers.com/blog/comments/jay-wilson-exclusive-full-transcript/ Jay Wilson Interview]
* [http://diablo.incgamers.com/blog/comments/blizzard-on-witch-doctor-pets-and-waypoints/ @Diablo Twitter]