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'''Health Globes''' are orbs of life energy that can drop from some slain monsters. Characters refill their hit points by walking over health globes. The benefit of health globes are shared to every player in the area. Health globes persist forever, and if not consumed after a battle will float in space indefinitely, allowing players to save them for later, if necessary.
[[Image:Health Orbs1.jpg|right|thumb|Two health orbs after battle. [http://www.diii.net/gallery/showphoto.php?photo=1369&cat=546&size=big Full picture].]]
In early builds of Diablo III there were also [[Mana Globe]]s, but these were removed in mid-2009, and Health Globes now provide [[mana]] bonuses to characters using mana.
==Why they Exist==
[[Image:Health Orbs1Orb2.jpg|left|thumb|Two One health orbs after battleorb in the middle of a fray. [http://www.diii.net/gallery/showphoto.php?photo=13691368&cat=546&size=big Full picture].]] While there isn't a given reason in the lore (yet) for these power-ups floating in mid air like an arcade game, the reason for their existence in the gameplay is to increase speed of gameplay without relying so heavily on [[potion]]s. The development team wanted to keep Diablo III fast paced and filled with action, not waiting idle for [[health]] or [[mana]] to regenerate. [[Jay Wilson]] also said that the old potion-based combat, where potions basically were extra health and mana to your pools, they wanted it to be more interactive.<div style="clear:both;"></div>
==Game Mechanics==
The [[drop rate]] is quite low, but with the amount of monsters coming at players, there should rarely be a lack of orbs, and when they are far between, there is always potions. Additional tweaks have also been promised.