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Fury
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::The only big Fury expenditure available in the BlizzCon build was [[Battlemaster_Skill_Tree#Battle_Rage|Battle Rage]], a war cry that boosted the Barbarian’s damage by 100%, increased critical damage by 30%, and lasted for 15 seconds (with one point in it, which was all the BlizzCon build allowed to active skills). That was half, or more, of my total [fury], but I never minded spending it. The combat improvements were substantial, and since Fury faded away so quickly, I had a constant feeling of "use it or lose it." Whenever I finished a battle with a full Fury bulb, I tried to remember to cast this war cry, since the precious juice would all be gone by the time I got to the next battle anyway.
==Fury-Based Skills==
These three skills are all from the [[Berserker Skill Tree]], but it seems unlikely only that skill tree will have Fury-based skills. It's certain that the skills will evolve greatly over the course of development, but until Blizzard releases more details, players can only speculate.
==Fury Gameplay Issues==
Though we've not seen that much official information yet about Fury, and how this property functions is sure to change during development, some insight into the [[Barbarian]]'s designed play style can be gleaned from analysing how Fury works and reading over the [[Barbarian Skills]].
===Fury Only In Combat===
As the [[D3 Team]] has commented, the D3 Barbarian is designed to be [[melee]] brawler. He's strongest while in [[combat]], and has various skills that increase his powers when he's dealing with multiple enemies, or that only trigger when he scores [[critical hit]]s. Fury ties into this design theme in obvious fashion. The [[Barbarian Skills|Barbarian's Skills]] require Fury to cast, and he can only build up Fury during combat, and Fury drains away quickly when he's not in combat. Hence a Barbarian will want to be in combat as often as possible, and will be at his strongest while fighting. It's a nicely-designed feedback loop.
===Killtrain?===In a related issue, if Fury drains away quickly after a fight (as it did in the [[BlizzCon 2008]] Demo), Barbarians will want to hurry from battle to battle. [[Berserker_Skill_Tree#Enrage|Enrage]] grants a single orb of Fury which will enable him to start using abilities that require Fury. This is a big change from the {{iw|Barbarian D2 Barbarian}}, who almost always starts off a fight with his [[mana]] fully charged and his biggest skills ready to go. ===Too Powerful?===Ironically, Fury might enable skills to be more powerful. If some of the biggest Barbarian skills cost a lot of Fury, that would effectively limit how frequently they could be cast. This would mean the [[D3 Team ]] could make those skills massively destructive, compared to a skill that could be used all the time and would be overpowered if it were too strong.
===Bad start - Useless in PvP?===
If Fury is needed to use Barbarian skills in combat, he will be near useless early on, having to resort to auto-attack until enough Fury has built up. This would not only make each encounter less fun, but also be a massive impairment in [[PvP]] combat. Not being able to do anything the first 10 seconds of combat would equal death. [[Bashiok]] has commented on this:[http://diablo.incgamers.com/blog/comments/blizzard-on-fury-and-equal-opportunities/]
::''Well there are skills that generate fury, as was said, and there are skills that don’t require any to be used. It's not going to be a situation where you get into a game and have to lumber around using your normal attack until you have enough fury to actually start dealing real damage. That wouldn’t be very fun, and we don’t like things that aren’t fun.''
===Conclusion===
However Fury is handled, it seems sure to spur major changes to the play style of the Barbarian, from the versions of the character most fans knew in Diablo II.
==Fury Questions==
::'''Bashiok: '''Can you describe for those listening what it currently looks like?
::'''Mike:''' Let's see... if I had to use a cruel comment, one that I made myself as I was making it, oh "It's the fury traffic light". Because it's three spheres stacked vertically, and no we’re not making them three different colors, but you know as I was doing it I was like oh great, it pretty much well assures us that we are not doing different colors because it will well indeed look like a traffic light. But that’s that's the gist of it, because when you're playing hopefully your vision is in the center of the screen, and this is going to be to your right and down below. So you need to see a very bright graphic that kind of flashes to let you know, that even if you flick your eyes down there you’ll you'll see I've got two or three of whatever that is to spend. Really that was the goal. Hopefully Julian and his team will ramp it up, so that, because we want it to catch your eye while you’re doing it, but not be a distraction.
A few weeks after this broadcast Bashiok revealed [http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/] that Fury expenditure will be in denominations of 1, 2 or 3 orbs, never a partial orb.
==BlizzCon 2009==
==References==
* [http://diablo.incgamers.com/blog/comments/blizzard-on-fury-and-equal-opportunities/ Blizzard on Fury and Equal Opportunities]
* [http://www.diii.net/blog/comments/barbarian-game-play-and-skill-tree-discussion/ BlizzCon Barbarian gameplay report by Flux]
* [http://www.diii.net/blog/comments/blizzcast-8-live-with-diablo-iii-goodies BlizzCast #8]